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-   Suggestions (http://forum-int.sfgame.net/forumdisplay.php?f=306)
-   -   Achivement suggestion. (http://forum-int.sfgame.net/showthread.php?t=6306)

david4244 25th May 2017 09:16 PM

Daily, Weekly, Monthly Achivements.
 
The new update is pretty good imo, been waiting for smth like this long ago, however you can finish like 10-30 instantly (depens on how long you play the server) 5-10 is hardly reachable (like clearing twister etc), so basicly after a few days u will only have like ~10 achivements max to work on, the rest is already done, or can't be done for a long time yet. Which is fine, but to make things more interesting, here is a suggestion:

Make 1, 2 or 3 extra achivements which always reset themselves after a certain time regardless if you completed them or not and a new one appear.

Personally thought about this 3: daily / weekly / monthly achivements. (Daily changes every 24 hours, weekly after 7 days, etc
)


-Daily would give 1 stats to all. And would be certainly easy, like visit 1 location, or buy a necklace, potion, win 2 arena fight, whatever just do like 50-100 easy achivement and let them randomly rotate in every 24 hour.

-Weekly, same principle, 5 bonus stat to all (or can be smth else too like 2x shroom, eternal life pot, whatever that can make ppl happy) once completed, abit harder quests, like won atleast 1 pet fight for 3 days in a row, etc etc, again make a pool of ~50 achivements for this and let them rotate.

-Monthly, same thing, ~ 10 stat for all (or same as above smth else) if completed. Even harder quests, like get 100 arena win , etc, make some like this and let them rotate.

Wrote a long enough post, gonna stop right here, hopefuly by now you got what i mean, it wouldn't take much effort from the devs, gotta just find out ~100 achivement in total , write a script to rotate them, then we are good to go, an entertaining achivement system for interesting but not OP rewards, which always give you smth to do, even if you are stuck with the regular achivements, dungeons, etc.

Leander 25th May 2017 09:23 PM

Thanks for your suggestion!

dfps 27th May 2017 12:28 PM

Yup i agree. There should be more options to make the small update last longer.

Puffy 27th May 2017 03:55 PM

Rather than redo the same achievement, how about leveling achievements?
I mean lets take the mushroom collection (from quest) achievement. 100 is going to take a long time, how about starting at say 10 and once that is done you can go on to 25, 50, 100 and so on. It could even be illustrated with a tiny extra star on the achievement itself (bronze, silver, gold, diamond) if so desired.

rvm1975 30th May 2017 06:31 AM

Yes. Add grades to current achievements.

Like bronze, silver and gold.

And add appropriate bonuses like 5, 50, 500

Sorry but 5 bonus is literally nothing. Especially if you main attribute is 22k

R4ckend 30th May 2017 05:50 PM

Higher bonuses would break the game because some of them would be to easy to get on a lower level. For example as soon as you can raid fortresses or use the mine you would break all early game dungeons and then over 90% of your stats would consists of achievements and not to mention that achievements should be something to strive for because you want the completion not because they give you benefits.

GeorgeKen 30th May 2017 06:24 PM

Quote:

Originally Posted by R4ckend (Post 48025)
Higher bonuses would break the game because some of them would be to easy to get on a lower level. For example as soon as you can raid fortresses or use the mine you would break all early game dungeons and then over 90% of your stats would consists of achievements and not to mention that achievements should be something to strive for because you want the completion not because they give you benefits.

what he said ^^^. not to mention that the achievements are "vanity" feature with a small nice bonus, not a way to boost your char :)


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