Shakes & Fidget - The Game - Supportboard

Shakes & Fidget - The Game - Supportboard (http://forum-int.sfgame.net/index.php)
-   Bugs & Complaints (http://forum-int.sfgame.net/forumdisplay.php?f=305)
-   -   Dungeon Rebalancing (http://forum-int.sfgame.net/showthread.php?t=6940)

Lumidee 3rd February 2018 03:03 PM

Dungeon Rebalancing
 
For the longest time dungeons have had mostly warrior and scout enemies, which gives huge advantage to scouts in the first month of the game. Isn't it about time that dungeons are rebalanced to have 1/3 of each class as enemies? Similar as to how the Twister is?

bobo baggins 3rd February 2018 08:46 PM

which level twister are you on? cause I have seen so many warriors from about lvl 850 to my current lvl 938 I know of a few scouts who have finished it that are at least 20+ levels below me. not balanced at all.

Lumidee 3rd February 2018 09:10 PM

Well the first 300 levels atleast, I am on level 358 at the moment.

Hecky 4th February 2018 10:36 PM

Nope, Twister is unbalanced aswell. The strongest "walls" are warrior type of enemies, which have even greater constitution compared to other "wall" levels. The hardest for me was twister lvl 546 and I'm warrior. Right now im at twister lvl 716 but im not stuck, i goes smoothly since last "wall level"

Lumidee 4th February 2018 11:44 PM

Yeah, well twister is more of an endgame grind, while early dungeons favor Scouts too much.

But balancing twister monsters should also be looked into eventually I think.

Leander 5th February 2018 04:34 PM

Dungeons won't be rebalanced.

Lumidee 5th February 2018 07:11 PM

Quote:

Originally Posted by Leander (Post 51527)
Dungeons won't be rebalanced.

Ever or this year?

Leander 5th February 2018 07:52 PM

There's no need for existing dungeons. They have been good ol' dungeons and thousands of players have fought their way through them. A sudden change would make no sense and it would be unfair for veteran and current players if new ones had an advantage because of easier monsters.

Lumidee 5th February 2018 08:15 PM

No one is talking about easier monster. We are talking about having 1/3 of each class as enemies spread out across dungeon 1-13. With so many warriors and scouts as enemies it's very unbalanced.

Leander 5th February 2018 09:33 PM

Still it would mess up the current system that has been around for years.


All times are GMT +1. The time now is 02:19 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright by 'Playa Games GmbH'