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Old 16th December 2017, 08:23 PM
Eggman95 Eggman95 is offline
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1.) Armor value of the underworld-units
Quote:
Originally Posted by sharshooter View Post
How do you know that underground units has 50% armor? [...]
I calculated the damage the opponent should do for several different fights.
You will get the result that the damage dealt by the opponet is slower,
so you can asume that the underworld-units have armor.

I check many different fights and i guess the total armor for the keeper is calculated the same way it is calculated for warrior-pets: "level*50"



2.) weapon damage of the keeper?
I calculated the weapon damage of the keeper:

The y-achsis is the level of the keeper, there is an obvious linear relationship between the level and the weapon damage of the keeper.
The weapon damage of trolls and goblins is not the same as the keeper ones,
but goblins and trolls are argubly worse than the keeper.



3.) stats of the underworld-units
The stats of the goblins are ~1/5 of the stats of the keeper,
the stats of the trolls are ~1/4 of the stats of the keeper.
Behind the stats of the keeper/trolls/goblins is not a simple function,
so it is easier to work with a reference table.

I am still missing the stats of the keeper for this level:





Fight Simulation
With those information you are abled to simulate a fight between the keeper and an opponent of your choice.

I would use the already existing fight simulator of Sparky2,
here is a link to his forum post: https://forum.sfgame.de/showthread.php?t=66064
The download link is dead, but here is a reupload:
http://www93.zippyshare.com/v/1J7jjFIW/file.html


I created an excel sheet that tells you what to put into the simulator:
https://docs.google.com/spreadsheets...gid=2006587486
(You are only abled to change the level of the keeper)

Note: The Interface of the simulator is in german, in the sheet above i provided an english translation of the german text.
Also you have to enter the weapon damage of your opponent,
if the opponent has no weapon you have to divide the displayed damage range by "main-attribute"/10.

Example:
The character makes between 4989 and 9914 damage and has 638 main- attribute.
4989/(638/10) = ~78
9914/(638/10) = ~155
That is the weapon damage.


I do not know exactly how good the simulator is but the tendency should be right.

Last edited by Eggman95; 16th December 2017 at 08:40 PM.
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BMWGuinness (16th December 2017), dfps (17th December 2017), Gerond (16th December 2017), nofacethecruel (17th December 2017), rvm1975 (16th December 2017), SKiiZZ (5th January 2018)