Here you have some more information.
I make a doublepost exceptionally so it's easier for the Threadowner to identify.
1d) Yes crits make normal damage x2, but with gladiator it's not simple x2,75, but first is the damage calculated and then it gets increased by 75%,
at least that is how I understand it and how it seems to me. E.g.: 1000 damage > 2000 damage as a crit > 3500 damage with gladiator 15.
e)The scout dodges 50%, Warriors depending on their shield with a max of 25% and assasin is 50% just like scout.
Mages don't dodge and nobody can dodge mages!
Magic shop c) I don't know of any data regarding this and as it has small impact i'm pretty shure you have to collect data on your own to find values if you feel a need. The overall system functions as follows: From 1000 Items a certain number are epics (I believe 1 in 1000), a certain number are potions, hourglasses, etc. and the rest is filled with normal items.
