Shakes & Fidget - The Game - Supportboard  

Go Back   Shakes & Fidget - The Game - Supportboard > Game & Support > Strategy & Tactics

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 2nd April 2018, 11:21 PM
Eggman95 Eggman95 is offline
Mighty Weekend Hero
 
Join Date: May 2016
Posts: 161
Default Class comparison - Assassin vs. Scout

Hi,

I want this to be a quick comparison between the assassin and scout.

Base (What do scouts and assassins have in common?):
- max. 25% armour
- dodge chance of 50%
- main attribute dexterity
- same HP multiplier


Positives (Assassins):
- warrior weapons will turn into scout/mage weapons if thrown in the toilet,
scout/mage weapons will count as two items if dismantled
(- atm the assassin has an additinal slot, but it was already said that this will be changed)



Negatives (Assassins):
- two weapons, there are 9 item types for the assassin, so getting two good weapons is statistically less likely
- only crits are less likely because the assassin attacks two times per round
(e.g. [assumed you have 50% crit. chance]:
to deal max. dmg in 1 round a scout has to crit once -> chance 50%,
to deal max. dmg in 1 round both attacks of the assassin have to be critical -> chance 50%*50% = 25%,
to deal max. dmg in 2 rounds both attacks of the scout have to be critical -> chance 50%*50% = 25%,
to deal max. dmg in 2 rounds all 4 attacks of the assassin have to be critical -> chance 50%*50%*50%*50% = 6.25%
... )

Last edited by Eggman95; 2nd April 2018 at 11:28 PM.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright by 'Playa Games GmbH'