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  #11  
Old 15th December 2016, 04:15 PM
Klenkogi Klenkogi is offline
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Someone from the german forum calculated the strength of the classes in comparison to the other classes. There is no Rock-Paper-Scissor; All Classes are equal in theory:

http://mekl.at/temp/s-f-balance.pdf

Edit: Yes it is outdated, but all new features are %-Based, which means that there is no difference to the formula. The HP benefit for Warrior is %-Wise exact the same like for mage, so is the damage. If we talk about 2 Chars with exact the same gear, pets, portals, strongest Weapon in hand and so on. They are still equal.

Last edited by Klenkogi; 15th December 2016 at 04:34 PM.
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  #12  
Old 15th December 2016, 04:25 PM
hexblot hexblot is offline
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Quote:
Originally Posted by Klenkogi View Post
Someone from the german forum calculated the strength of the classes in comparison to the other classes. There is no Rock-Paper-Scissor; All Classes are equal in theory:

http://mekl.at/temp/s-f-balance.pdf
That is extremely outdated. It does not factor in a LOT of things:
- pet bonuses (% on all ability scores)
- guild portal bonuses (% damage boost)
- player portal bonuses (% HP boost)
- witch enchantments (weapon crit damage)

This are NOT equal between classes! 10% more HP on a Warrior is WAY more of a bonus than a 10% on mage (as is 10% bonus on damage between them).

The differentiating factor here:
- warrior benefits most from HP boosts, and the % bonuses scale WAY to well with level
- mage benefits most from damage boosts, however those depend on weapon, not ability score

Scouts are somewhere in the middle, hence I'm not putting them into the equation.

Finally, let us not forget that this is just theory! In reality, most of these don't really hold well for two reasons:
1. Criticals are VERY unpredictable
2. There are just too many factors now. Pets, portals, etc severely affect the performance of a character (it used to be that external factors only influenced XP/Gold which are not related to balance directly).
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  #13  
Old 20th December 2016, 11:47 AM
Dorten Dorten is offline
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Quote:
Originally Posted by hexblot View Post
This are NOT equal between classes! 10% more HP on a Warrior is WAY more of a bonus than a 10% on mage (as is 10% bonus on damage between them).
10% more HP for ANY class is 10% more hits they can take, and therefore 10% more hits then can make. And it all still multiplies to EQUAL strength.

You can't beat math.

also...
Quote:
One of the reasons is that they have an extra item slot! Thus a good shield in that level has ~500 tri-stat, and can be relatively easily socketed with a 500 gem or a 250 black gem, multiplied by all other factors.
wat?

1) Shields can't be socketed
2) Mage and scout weapons have double stats

So it's 500 tristat warrior weapon (socketed) plus 500 tristat warrior shield (no socket) against 1000 tristat mage/scout weapon (socketed). A draw again!
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  #14  
Old 20th December 2016, 01:12 PM
Borb Borb is offline
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Omg, hexblot, dude.
You said that warriors can put gems in their shields and i am like " whaaaaaat i didn´t know about that ". - and yeah, they Can´t do that!
Srsly !
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  #15  
Old 6th December 2019, 09:49 PM
dfps dfps is offline
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"p.s" started this post thinking something was wrong but after all is all ok but i leave here the calculations anyway xD
Key thing is mages do 2.25 more damage and not 2.5 more like people use to say but both classes are balanced

Hi .
Im sure this has been addressed on German forum but
So by chance i started calculating warrior vs mage...and then searched for this topic because i found something strange

In theory and forever iv heard that mages have 2.5x the damage of warriors because warriors have 2.5x hp of mages...but here is the thing...mages dont have 2.5 x the damage of warriors.

So to start i went to bunch of warriors got their epic 3 stats weapon average damage and divided by the stats that weapon gives to get a ratio. I got ratio from 1.67 to 1.675...lets average and say 1.6725 to be more precise

Same thing on mages and got ratio from 1.88 to 1.89 so...1.885

Example 1: 3 stat epics giving 1000
Mage 1000x2 x 1.885 and we have a 3770 average damage weapon
Warrior 1000 x 1.675 and we have a 1675 average damage weapon

So 3770/1675=2.25 ratio and not the 2.5


Example 2: All with same bonus potions pets etcetc
Mage: 100 int /100 life /lvl 500 /3 stat epics giving 1000

We have a 3770 average weapon damage (from example 1)

Damage is 3770x(1+100/10)= 41470
Hp is 100x2x(500+1)=100200


Warrior: 100 int /100 life /lvl 500 /3 stat epics giving 1000

We have a 1675 average weapon damage (from example1)

Damage is 1675x(1+100/10)=18425 (NOTE that 41470/18425=2.25 Damage ratio still)

Hp is 100x5x(500+1)=250500 (NOTE that 250500/100200=2.5 HP ratio still)

Now warrior has 5x the armor of the mage.

If the mage attacks with 41470, the warrior mitigates 0% and takes 41470 damage , getting remaining life to 209030

If the warrior attacks with 18425. the mage mitigates 10% and takes 16582.5, getting remaining life to 83617.5

100200---100%
83617.5---- x=83.45% of the life on mage remaining

250500----100%
209030-----x= 83.45% of the life on warrior remaining


Perfect balance

Last edited by dfps; Yesterday at 12:35 AM.
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  #16  
Old Yesterday, 12:10 AM
Pomurnik Pomurnik is offline
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^Armor is not working for mage's attacks.
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  #17  
Old Yesterday, 12:36 AM
dfps dfps is offline
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Quote:
Originally Posted by Pomurnik View Post
^Armor is not working for mage's attacks.
Ufa! thank you. Made this topic and first got the balance right.
then noticed i had something wrong on the formula and got balace wrong ...
After all is all good now that i take those 50% armor

Last edited by dfps; Yesterday at 12:38 AM.
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  #18  
Old Today, 10:12 AM
Ceroth Ceroth is online now
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all are balanced but berserker. he has either .5 less weapon dmg or x1 less HP(more likely) than other classes.
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