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  #1  
Old 29th September 2012, 08:31 AM
NerdWizard NerdWizard is offline
Hatchling
 
Join Date: Sep 2012
Location: Mumbai, India
Posts: 4
Question Advice needed!

Hi,

I am a level 14 Mage and my attributes are
Strength : 90
Dexterity : 71
Intelligence : 167
Constitution : 117
Luck : 107
Armor : 93

I am very new to this and would welcome any suggestion/criticism or comments on where i stand and how i should be going.
I do 2 guard shifts...one when am in college and other while i sleep amounting to 16 hours of guarding.
I take up tasks which give me the most experience as i earn a majority of gold from my shifts.
I am totally blank on the idea of guilds. So also if anyone can explain why i should or shouldn't join a guild it would be much appreciated.
So to cut a long story short...i want a guide
Thank you in advance
  #2  
Old 29th September 2012, 11:15 AM
bobo baggins bobo baggins is offline
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Join Date: Mar 2012
Posts: 2,919
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I would spend less on str, dex and luck

for every 10 gold spent on int 8 should get spent on con, 5 for luck and 2 for str and dex.

others might tell you a little bit different cost breakdown but the order of importance will be the same

guilds give you added bonuses to gold and exp.

you will also find a book in the magic shop get it when u see it as the more it is filled up the bigger bonus you get exp
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  #3  
Old 29th September 2012, 09:31 PM
NerdWizard NerdWizard is offline
Hatchling
 
Join Date: Sep 2012
Location: Mumbai, India
Posts: 4
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Thanks for the number.....i will keep those in mind.
I have found a scrapbook..which logs my encounter with new creatures.
How do i join a guild.? It only shows me the option fr creating a new guild.
I wont have enough time to lead a new guild :|
  #4  
Old 29th September 2012, 09:43 PM
bobo baggins bobo baggins is offline
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Posts: 2,919
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mail different guild leaders and you can post in the character looking for guild for the server you are on here in the forums but not many ppl come here outside of me the forum staff and spammers.
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  #5  
Old 30th September 2012, 05:58 AM
NerdWizard NerdWizard is offline
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Location: Mumbai, India
Posts: 4
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Guess i would have to snoop up the forum to see who's recruiting.
  #6  
Old 9th October 2012, 11:16 AM
Knytul Knytul is offline
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Join Date: Oct 2010
Posts: 253
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im just gonna fast forward thru the replies and give u my 2 cents.

1) Guilds are awesome because they give you bonuses you cant get alone. Higher the bonuses, faster you level and get stronger. So aim high.
2) As a Mage, heres how i calculate things. Keep in mind these #'s are approximates, not exacts to follow. Take a look at how much gold it costs to buy each point upgrade. For a mage i do this:

Int: 100%
Con: 80%
Luck: 40%
Dex/Str: 20%

So say your next int point costs 10,000 gold. Youd want Int at 10,000. Con at 8,000. Luck at 4,000. Dex and Str around 2,000. Depending what dungeons your doing, guild fights are needed, and also what kind of gear you are wearing, you can adjust accordingly. But as a Level 300+ war, i follow this math pretty closely. Sometimes buying more into str, sometimes more into luck, or con, or even the secondaries dex and int as defense against mages and scouts.
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  #7  
Old 9th October 2012, 07:14 PM
NerdWizard NerdWizard is offline
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Join Date: Sep 2012
Location: Mumbai, India
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Yep got the gist. I found a guild too....nw i bug the guild laeder fr any questions
Thanks for the math up there...more and more ppl tell the same thing. So it must be pretty solid strategy
 

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