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#11
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Someone from the german forum calculated the strength of the classes in comparison to the other classes. There is no Rock-Paper-Scissor; All Classes are equal in theory:
http://mekl.at/temp/s-f-balance.pdf Edit: Yes it is outdated, but all new features are %-Based, which means that there is no difference to the formula. The HP benefit for Warrior is %-Wise exact the same like for mage, so is the damage. If we talk about 2 Chars with exact the same gear, pets, portals, strongest Weapon in hand and so on. They are still equal. Last edited by Klenkogi; 15th December 2016 at 03:34 PM. |
#12
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![]() Quote:
- pet bonuses (% on all ability scores) - guild portal bonuses (% damage boost) - player portal bonuses (% HP boost) - witch enchantments (weapon crit damage) This are NOT equal between classes! 10% more HP on a Warrior is WAY more of a bonus than a 10% on mage (as is 10% bonus on damage between them). The differentiating factor here: - warrior benefits most from HP boosts, and the % bonuses scale WAY to well with level - mage benefits most from damage boosts, however those depend on weapon, not ability score Scouts are somewhere in the middle, hence I'm not putting them into the equation. Finally, let us not forget that this is just theory! In reality, most of these don't really hold well for two reasons: 1. Criticals are VERY unpredictable 2. There are just too many factors now. Pets, portals, etc severely affect the performance of a character (it used to be that external factors only influenced XP/Gold which are not related to balance directly).
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"It's nice to be important, but it's more important to be nice" |
#13
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You can't beat math. also... Quote:
1) Shields can't be socketed 2) Mage and scout weapons have double stats So it's 500 tristat warrior weapon (socketed) plus 500 tristat warrior shield (no socket) against 1000 tristat mage/scout weapon (socketed). A draw again! |
The Following User Says Thank You to Dorten For This Useful Post: | ||
Klenkogi (20th December 2016) |
#14
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Omg, hexblot, dude.
You said that warriors can put gems in their shields and i am like " whaaaaaat i didn´t know about that ". - and yeah, they Can´t do that! Srsly ! |
#15
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"p.s" started this post thinking something was wrong but after all is all ok but i leave here the calculations anyway xD
Key thing is mages do 2.25 more damage and not 2.5 more like people use to say but both classes are balanced Hi ![]() Im sure this has been addressed on German forum but So by chance i started calculating warrior vs mage...and then searched for this topic because i found something strange In theory and forever iv heard that mages have 2.5x the damage of warriors because warriors have 2.5x hp of mages...but here is the thing...mages dont have 2.5 x the damage of warriors. So to start i went to bunch of warriors got their epic 3 stats weapon average damage and divided by the stats that weapon gives to get a ratio. I got ratio from 1.67 to 1.675...lets average and say 1.6725 to be more precise Same thing on mages and got ratio from 1.88 to 1.89 so...1.885 Example 1: 3 stat epics giving 1000 Mage 1000x2 x 1.885 and we have a 3770 average damage weapon Warrior 1000 x 1.675 and we have a 1675 average damage weapon So 3770/1675=2.25 ratio and not the 2.5 ![]() Example 2: All with same bonus potions pets etcetc Mage: 100 int /100 life /lvl 500 /3 stat epics giving 1000 We have a 3770 average weapon damage (from example 1) Damage is 3770x(1+100/10)= 41470 Hp is 100x2x(500+1)=100200 Warrior: 100 int /100 life /lvl 500 /3 stat epics giving 1000 We have a 1675 average weapon damage (from example1) Damage is 1675x(1+100/10)=18425 (NOTE that 41470/18425=2.25 Damage ratio still) Hp is 100x5x(500+1)=250500 (NOTE that 250500/100200=2.5 HP ratio still) Now warrior has 5x the armor of the mage. If the mage attacks with 41470, the warrior mitigates 0% and takes 41470 damage , getting remaining life to 209030 If the warrior attacks with 18425. the mage mitigates 10% and takes 16582.5, getting remaining life to 83617.5 100200---100% 83617.5---- x=83.45% of the life on mage remaining 250500----100% 209030-----x= 83.45% of the life on warrior remaining Perfect balance ![]() Last edited by dfps; 6th December 2019 at 11:35 PM. |
#17
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Ufa! thank you. Made this topic and first got the balance right.
then noticed i had something wrong on the formula and got balace wrong ... After all is all good now that i take those 50% armor ![]() Last edited by dfps; 6th December 2019 at 11:38 PM. |
#18
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all are balanced but berserker. he has either .5 less weapon dmg or x1 less HP(more likely) than other classes.
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