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#1
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Hello, I want to ask about defence, evasion and resistance and how they reduce damage.
I always think that with no crit hit it is counted this way: Damage = Weapon Damage * [1 + (Stat - Resistance/Evasion or Defence)/10] * (1 + Portal Bonus) But it is definitely wrong when difference between me and my opponent is big. For example My enemy has almost 70k int, what gives him 35k resistance. I have only 18k int, so his resistance should made my hit equal 0, but I hit him for 2,5kk. If anyone knows how game counts damage in this situation please tell me ![]() ![]() ![]() |
#2
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it depends on your weapon damage that is outside the brackets in the formula
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#3
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every 4 points of defensive stat reduces one point of their primary attribute, so not truly worth to spend gold on secundary attributes after 3 000 000 cost
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#4
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Also the minimum amount of damage u can deal is 1/10 your weapon damage
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#5
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#6
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Who says that? If you attack with dexterity and have let's say 3,000 and your opponent has 500 dexterity/evasion, you attack with the remaining dexterity of 2,500.
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#7
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Also, I am pretty sure you cannot reduce your opponents offense to zero even if your stat is twice your opponents. I did some testing a while back with a very low range weapon (range of 3 points) and was able to gain a lot of data. One thing I found was that it seemed that no matter how overwhelming your stats were it appeared as though you cannot reduce your opponents offense below 50%.
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The Following User Says Thank You to Kraggori For This Useful Post: | ||
tieum (17th June 2019) |
#8
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