![]() |
![]() |
![]() |
#1
|
|||
|
|||
![]()
Hi,
It is technically possible to predict the performance of the underworld units, we just have to collect some data. What I know so far: 1.) Gobins, Trolls and the Keeper are Warriors The HP of the underworld-units tells you, that they are warriors. Their Health is equal to "Constitution*5*(Level+1)". 2.) Even though being a warrior, they cannot block All units are warriors that can't block. So, they are actually quite shitty. Assuming an underworld-unit would fight an opponent with equal stats, The balance would look like this: a) Against an opponent without armor ![]() b) Against an opponent with armor ![]() (Here is an explanation how I calculated the values above http://mekl.at/temp/s-f-balance.pdf) 3.) The damage is not random Like the pets, the underworld-units have a weapon without a range, which will make it easier to compare fights. And this are the things I still need to know/confirm: 1.) What is the armor value of the underworld-units? 2.) What is the base/weapon damage of the underworld-units? 3.) What are the stats of the underworld-units? How you can help me: Record your underworld-fight(s) and post it: I am interested in the damage of your target (it will help to figure out the armor value of the underworld-unit) I need the armor value of the target I only need the first hit of the underworld-unit and the char you are fighting, so you can click the "Next fight"-Button after both sides have attacked Here is an example: I used WebMCam to record the battle (https://github.com/thetarkus/WebMCam/releases) What I am going to do with that information: All the values like damage, armor, stats are based on the level of the underworld-unit, with enough data I will be abled to get a function for all the different values of the underworld-unit. You will then be abled to simulate a fight between e.g. your keeper on and an opponent of your choice. |
The Following 3 Users Say Thank You to Eggman95 For This Useful Post: | ||
Thread Tools | |
Display Modes | |
|
|