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  #11  
Old 13th July 2015, 02:17 PM
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Default Dr. Abawuwu

Dr. Abawuwu's Fortune Apparatus

Select Dr. Abawuwu in the game menu or click on the top-right X to be taken to city overview, then click on the covered wagon:





You can use Dr. Abawuwu's Fortune Apparatus once a day and spin the wheel. You can test your luck up to 20 times a day by spending a mushroom each or 10 lucky coins. Lucky coins are rewarded for watching the flying tube's ad clips.

You can win experience points, gold, wood, stone (in two different amounts) and also items (even epic ones if you are lucky!) and mushrooms.
All resources won before level 25 (you need a level of 25 to build the fortress) are saved for later use.
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Last edited by Leander; 15th April 2016 at 01:57 PM.
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  #12  
Old 13th July 2015, 02:17 PM
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Default Mushroom Dealer

Mushroom Dealer



Mushrooms are the in-game currency. They help you speed up your progress in the game.
Depending on the payment option, the duration between ordering and accrediting the mushrooms can differ from 30 seconds to one or two days.
Recommended: after completing the payment process please refresh your browser window by pressing control+F5.
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Last edited by Leander; 15th April 2016 at 02:04 PM.
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  #13  
Old 13th July 2015, 02:18 PM
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Default Character & Magic Mirror

Character & Magic Mirror

Character



This is your in-game appearance. Click on the avatar to edit it. You cannot change your race or class even if you change your appearance.

The character screen displays your account name, guild, class, XP progress bar and level. Moreover, it shows your attributes, mount, scrapbook and potions. Hover your mouse over the values to display more information. The attributes can be boosted by drinking potions or you can also increase them one by one by clicking on the "+" sign.

Use your profile description to introduce yourself and keep track of personal records.

Hint: you can view other characters in the Hall of Fame.

Hint: you can buy the golden frame if you have 1000 .

Magic Mirror

From level 50 on characters can find the 13 shards of the broken Magic Mirror on quests (tavern). Drag and drop these shards onto your character to activate them (similar to potions). Collect all 13 shards to restore the Magic Mirror again. Its magic ability lets you go on quests while your mirrored alter ego can fight in the arena at the same time.

Hint: if you are already carrying a shard in your backpack you cannot find another one.
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Last edited by Leander; 27th May 2017 at 12:48 AM.
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  #14  
Old 13th July 2015, 02:18 PM
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Default In-Game Private Messages

In-Game Private Messages



Private messages and fight messages are stored in separate inboxes.
Enter a player's name you want to send a message to. His/her profile is displayed to make sure you send it to the correct player.
You can have up to 100 personal messages and guild invitations.
You can save up to 50 arena or guild fights. Once over the limit old fights will be automatically deleted.
If you want to save a fight message tick it and click on "Save?". If you want to delete if later on, simply untick it.
You can also add friends to your friend list for faster communication.

Hint: you can send a PM to the whole guild by clicking on "Guild". Only actual guild members will receive this message but not invited players.
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Last edited by Leander; 15th April 2016 at 02:09 PM.
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  #15  
Old 13th July 2015, 02:18 PM
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Default Guilds, Raids & Demon's Portal (Guild)

Guilds, Raids & Demon's Portal (Guild)

Guilds

Teamwork is important – joining a guild has many benefits. To create a guild you'll need 10 gold and a guild name. Then you have access to the guild screen.



1: The list of members is displayed on the left side, including ranks (guild leader, officers, normal members), active potions, activity in guild fights and donated and . Click the underlined text to display all statistics.

2: Rank and honor. You can also display an external guild website by adding the URL to the guild description.

3: Guild description. Introduce your guild, describe your goals, announce that you are looking for new members etc.
Your guild and its description is visible to all users. If only guild members should be able to read the description or parts of it, you can exclude non-members by following this tutorial.


4: Attack and defense button, mushroom catapult, guild raid button

5: Coat of arms. Click to create and propose an emblem.

6: Guild features that can be upgraded and guild bank with donated and

7: Guild chat to talk to your fellow guild members. You can also enter several chat commands there: List


Guild Ranks

Each guild consists of a guild leader, officers and normal members.
The leader can invite, promote, demote and kick players, declare guild attacks and raids, upgrade the guild, change the guild description and approve the coat of arms.
Officers can invite players, kick regular players, declare guild attacks and raids, upgrade the guild and suggest a coat of arms.
Normal members can only suggest a coat of arms.

Guild Features

A guild has three features that can be upgraded:


Guild Wars


Raids

If you are level 50+ and a guild leader or officer you can initiate a guild dungeon attack/raid.
All guild members that have clicked to join the attack and have been a member of the guild for 24 hours at least automatically participate in the guild dungeon attack regardless of their level.

The attack automatically starts at the given date. All participating guild members attack the dungeon monsters similar to a guild battle. If you succeed all participating characters are awarded an experience bonus in relation to their level. In addition, your guild features can be upgraded with each dungeon cleared. If you lose you can try again but all gold spent on an attempt to clear the dungeon is lost.

Hint: if you have cleared a dungeon with a guild you can enter the same dungeon with another guild again but you will not get more experience points. Each dungeon adds experience points to your character only once.

Hint: if you miss a guild dungeon attack because you have not clicked the button to join your fellow guild members you will not be awarded anything nor can the attack be repeated. However, you will benefit from the bonus of the guild upgrades.

Demon's Portal (Guild)

You can enter the portal once a day to fight opponents on the other side of the portal. Required level: 99+.
The opponents are extremely difficult to defeat but fear not! Your guild members can also fight against them once a day. The displayed health bar is shared among guild members. Together you are strong.
Beware as the opponents regenerate their health by 10% at midnight.
Defeat an opponent and all guild members get +1% weapon damage as a permanent bonus.
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Last edited by Leander; 15th April 2016 at 02:10 PM.
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  #16  
Old 13th July 2015, 02:18 PM
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Default Hall of Fame

Hall of Fame



Click on "Hall of Fame" to display your rank.
When choosing other players or ranks the Hall of Fame keeps displaying this position (more convenient for completing your scrapbook of meticulousness).
Want to go back to your rank? Search your name or leave the field empty and click the magnifying glass.
The Hall of Fame can now be scrolled with your mouse (hold the left mouse button) or mouse wheel.
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Last edited by Leander; 15th April 2016 at 02:10 PM.
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  #17  
Old 13th July 2015, 02:18 PM
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Default Dungeons, Tower, Twister & Demon's Portal (Single Player)

Dungeons, Tower, Twister & Demon's Portal (Single Player)

Dungeons

List of dungeons and dungeon monsters: http://forum-int.sfgame.net/showthread.php?t=46

When can I get a Dungeon key?

Key 1 can be found with level 10+. *
Key 2 can be found with level 20+.
Key 3 can be found with level 30+.
Key 4 can be found with level 40+.
Key 5 can be found with level 50+.
Key 6 can be found with level 70+ (and bought from the shop).
Key 7 can be found with level 80+.
Key 8 can be found with level 95+.
Key 9 can be found with level 110 on (and bought from the shop).

The 10th dungeon will be open after completing dungeons 1-9.

* + means "with level... or higher"

How do I know I will get a key for completing a quest?

The key is shown as a reward for the quest (similar to standard items).


What if I sell a key?

It does not matter. You can find the key again until you open the dungeon.


What if I lose a quest with a key as reward?

It does not matter. You can find the key again until you open the dungeon.


Do I have to complete a dungeon to get the next key?

No. You can open multiple dungeons without having to complete some of them first. The 10th dungeon is an exception: you have to complete the other nine first to get access.


In which order will I find the keys?

Keys 1, 2, 3, 4, 5, 7 and 8 can only be found in an ascending order, e.g. it is not possible to find the 3rd before the 2nd key. Keys 6 and 9 can also be obtained from the weapon and magic shops and are an exception to this rule: they can be found before or after the other keys.

You can find a key with a certain chance - let's call the chance to find a key after a quest x%. However, as keys 6 and 9 can be found after quests and in the shops, the chance is different:

Chance to find the 6th or 9th key after a quest: x% / 2.
Chance to find the 6th or 9th key in the shops: x% / 2.

Therefore, the chance to find these two keys after a quest is lower...which might explain that you haven't found the sixth key yet.


I'm level x and I haven't gotten the xth key yet?

Keys are randomly generated. Sometimes you can have a character with level 30 for example and you still haven't found the key to the second dungeon yet (although you can find it from level 20 on). It is pure chance...either luck or bad luck. Be patient and keep waiting, you will definitely get your key.

Are the opponents always the same or randomized??

They are always the same. Each user has to fight against the same opponents.


What do the opponents drop?

The opponents drop experience points and gold OR an item. The chance of getting an item is about 50%. In case an item is dropped you will get an epic item with a chance of 50%.

The final opponent (boss) in each dungeon automatically drops an epic item.

How strong are the opponents compared to normal quests?

They are stronger, do more damage but also have a higher constitution value.


Can I complete a dungeon again?

No. If you manage to clear a dungeon you cannot enter it a second time.


Does your guild have an effect on the dungeons?

No. The dungeons remain the same, no matter if you are in a guild or not. The level of a guild (Fortress, Treasure...) does not play a role either.


Shadow World

For a long time nobody knew of the shadow world's existence.
After unlocking the tower and your followers and reaching level 125 you can find the key to the shadow world in the gem mine of your fortress.
Select "Dungeons" in the game menu and click the bottom-right magic medal to enter the shadow world.
The monsters that lurk in the shadows are much stronger than normal baddies as their powers are boosted by evil shadows.
Don't be afraid! Your tower followers will help you on your adventures in the shadow world.
Each of the 14 shadow dungeons can be unlocked by a key buried in your gem mine. To find the key to the next dungeon you have to defeat a minimum of 5 floors of the current shadow dungeon.

Hint: defeat a shadow monster and find an epic item for your class or your followers (similar to the tower).
Hint: shadow world epics cannot be sacrified in the arcance toilet.


Tower

After completing dungeon 9 you don't get access to dungeon 10 only but to the Tower as well. With the help of three companions (a warrior, a scout and a mage) you can fight your way through the Tower's 100 floors. The companions can be leveled up (click the + next to their levels) and equipped with class-specific items from the Arcane Toilet. Your gold bonus increases by 1% for each floor completed and you can find epic items for your companions (not for your class though). Example: you are a mage, your companions are a warrior, a scout and a mage. You can only find equipment for warriors and scouts in the tower but not for mages (as you are a mage yourself).

Hint: the epic items you find in the Tower cannot be sacrificed in the Arcane Toilet. Moreover, you don't receive gold for the Tower items you sell in the shops.
Hint: your companions' maximum level cannot exceed your own level!


The Twister

Unlocking Shadow World will automatically unlock The Twister. Fight against 1000 random monsters from all over the Light World for XP, gold and items! If you defeat a monster with 90%+ health left you get a free attack (no waiting timer/mushroom needed).

The Twister update (Oct. 2016) introduced 50 new epic items you unlock in the Twister by completing certain tasks (for example clearing floor 100 or 250). Once unlocked, you can find them anywhere in the game (shops, all dungeons, even as a wheel of fortune prize if you are lucky).

These epics count towards the scrapbook (number of items) and will be also stored in your book later on (upcoming patch).


Demon's Portal (Single Player)

After reaching level 99 you get access to the Demon's Portal (also known as Dungeon Portal) as well. You can enter the portal once a day to fight against an extremely hard opponent. Beware as the opponent regenerate their health by 10% at midnight. Defeat an opponent to receive +1% hit points as a permanent bonus.
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Last edited by Leander; 15th May 2017 at 07:51 PM.
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  #18  
Old 15th April 2016, 02:12 PM
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Default Fortress

Fortress



Home improvement!

Roaming the worlds and completing quests is great and all but returning home is also nice.
Now you have the option to build your own fortress as the game offers you a piece of land.
You start with a small fortress first, then with a woodcutter's hut which produces wood. You need this resource to build the quarry and other buildings.
Note: level 25 required.

The resources wood and stone are needed to build more buildings or upgrade existing ones. Attention! Wood and stone can be stolen during attacks. You can protect your resources by clicking on the woodcutter's hut or the quarry (resources won and lost will be explained later on).
Hover your mouse over the buildings to display the requirements and how everything works.

If you have collected enough resources to build or upgrade a building the game will tell you with an exclamation mark and show you where you can build something. Note: you can only build one building at a time.

Here's a short description of all buildings:


Note: several buildings or upgrades do not only require resources but also a minimum fortress level or the construction of other buildings. All buildings can be constructed without spending mushrooms.

Note: use the task bar (fortress overview) to view your resources, storage capacity and recruit soldiers, archers and battle mages or level them up with the smithy.

Note: the task bar also serves as quick access for the gem production. You do not need to click on the gem mine all the time.

Attacks on other players:

Your soldiers are bored? Then you better attack someone. Use the bottom-right attack button to attack other players in range (fortress hall of fame). If you do not like the target you get a different opponent after 5 minutes or you can also spend some gold.
Before an attack the potential reward is displayed. Attention: sometimes your scouts are wrong. Moreover, you also see fortifications, archers and battle mages - but only if the opponent has battle mages. Their number is not known as they can turn invisible.

Found an opponent?
Then select the number of soldiers you want to take part in the fight. Remember that they will not return. Attacking a level 25 fortress with simple fortifications with 8 level 30 soldiers does not make sense. Moreover, keep in mind that the potential reward should be higher than the instruction costs of new soldiers.

A fortress fight resembles the classic Shakes & Fidget battles. First, your soldiers fight against the fortifications, then they have to defeat the archers and finally the battle mages. You won? Awesome! You are rewarded with some of the opponent's wood and stone (will be further explained later on).

Note: the slider how many soldiers will be sent into battle is saved and automatically set next time you load the menu.

Defense against other players

All archers and battle mages that are defeated in an attack are lost. You have to instruct new ones by clicking on the task bar icons. In addition, you also lose some of your wood and stone.

Resources won and lost

You can only win if you declare an attack. You can only lose if you are attacked. After building your level 1 fortress your first resources (wood and stone) will be protected for 48 hours and cannot be stolen by other players. Afterwards, resources are kept and stolen using the calculation below:

If the attacker defeats you he/she is rewarded with 50% of your unprotected wood and stone (woodcutter's hut, quarry). In addition, the attacker also gains 10% of your resources that are stored in the fortress. After an attack your fortress is safe for 24 hours and other attackers can only steal 50% of your resources in your woodcutter's hut and quarry.

An example - you have the following resources:
Woodcutter's hut: 1400 wood
Quarry: 800 stone
Fortress: 8000 wood, 6000 stone

You are attacked and defeated. Now you lose 50% of your resources in the woodcutter's hut and quarry - you lose 700 wood and 400 stone....and you lose 10% of your resources stored in the fortress - you lose 800 wood and 600 stone.
The game calculates the total loss: 700 + 800 = 1500 wood and 400 + 600 = 1000 stone. First, the 1500 wood is taken from the woodcutter's hut and completely emptied (1500 - 1600 = -100). The remaining 100 wood is taken from the fortress, resulting in 0 wood (woodcutter's hut) and 7900 wood (fortress). The quarry has 0 stone as well, the fortress 5800 stone.

Now your fortress is safe for 24 hours. The resources in your woodcutter's hut and quarry can still be stolen. If you are attacked and defeated, again the attacker steals another 50% of your woodcutter's wood and quarry's stone.

Please note that the calculation above only applies if both players have the same fortress level or if yours is lower! If your fortress level is higher the gained resources are reduced by a certain percentage. If your fortress level is higher by 3 you cannot win any resources at all!

Example:

Target: fortress level 10
Your fortress: <= 10
Stone won: 1500

Your fortress: 11
Stone won: ~ 1100

Your fortress: 12
Stone won: ~ 900

Your fortress: >= 13
Stone won: 0

Update: attack bonus on fortresses in safe mode:

In addition to normal loot the attacker also gets a bonus that is added by the game and not taken from the target. If the attacker's fortress level is equal to the target's, the attacker gets as many wood and stone as the target's huts produce in 1 hour. Attacker level higher by 1: bonus of 45 minutes. Higher by 2? Bonus of 30 minutes. Higher by 3? Bonus of 15 minutes.
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Last edited by Leander; 21st August 2017 at 02:46 PM.
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  #19  
Old 15th April 2016, 02:12 PM
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Default Options

Options



1: In-game sound volume

2: Enable/disable chat sounds

3: Select in-game language

4: Enable/disable item comparison

5: Enable/disable few animations mode for slower computers

6: Enable/disable Flying Tube

7: Enable/disable colorblind mode

8: Disable/enable fortune wheel animation

9: Select flashing button alerts (none, private messages, chat messages, all messages)

10: Disable/enable in-game tips

11: Disable/enable guild invitations

Important: if you want to change your email address or password or delete your account please go to Account Management.
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