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  #1  
Old 15th September 2015, 05:23 PM
DerBaer DerBaer is offline
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Join Date: Sep 2015
Posts: 1
Default Math of Damage

I read the theory about the damage calculation. But the maths don't match the results. (World 2 Int)

An example fight I did:
------------------------
Mage vs. Mage
My Damage: 9.900 - 13.000
So, I should do at least 9.900 dmg (Same class fight, so AttributeReduction doesn't apply and it would result in ridiculous little damage)
The enemy has about 9% Damagereduction -> 9.000 Damage.

But my first attack was about 6.600 dmg. I tried in 4 Fights. They all went similiar.
Am I missing something?

And does anyone know how a critical affects the damage? And how the scaling in consecutive attack works exactly?
  #2  
Old 19th September 2015, 06:06 AM
DanLDSkal
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You forgot that your opponent also has Int,
which lowers your attack by half of his Int-points.
So if you got 1200 Int and your Opponent 1000,
you actually have 1200-500=700 Int for your attack.

If your Opponent has more Int than you, this can
reduce your Damage to half. So 1200/2=600 Int.
So you should at least get 4950 damage at first hit.
  #3  
Old 19th September 2015, 09:40 AM
dfps dfps is offline
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Join Date: Jun 2014
Posts: 232
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I never understood that either.
I play for almost 5 years and never find proper answer anywhere. That would answer my question about 5 attribute items vs 3 attribute items...
I was rechecking the DanLDSkal math and didn't work either..

For example in my server my adversary is warrior with damage 15905 from 1.2 to 2.8 millions. I'm a wizard with 1625 in defense and yet he manages to hit me with non critical strikes that reach 3.5 millions...

How is that possible xD? And vice versa

DerBaer the critical strikes i believe do 2x the damage.

Last edited by dfps; 19th September 2015 at 09:43 AM.
  #4  
Old 19th September 2015, 09:42 AM
bobo baggins's Avatar
bobo baggins bobo baggins is offline
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Join Date: Mar 2012
Gilde: US forum
Posts: 3,106
Default

Quote:
Originally Posted by DerBaer View Post
I read the theory about the damage calculation. But the maths don't match the results. (World 2 Int)

An example fight I did:
------------------------
Mage vs. Mage
My Damage: 9.900 - 13.000
So, I should do at least 9.900 dmg (Same class fight, so AttributeReduction doesn't apply and it would result in ridiculous little damage)
The enemy has about 9% Damagereduction -> 9.000 Damage.

But my first attack was about 6.600 dmg. I tried in 4 Fights. They all went similiar.
Am I missing something?

And does anyone know how a critical affects the damage? And how the scaling in consecutive attack works exactly?
Well since same class the main stat divided by 2 doesn't apply here for starters. Crit is suppose to give double damage I believe. no one truly knows how damage is decided but the formula given is weapon damage*(1+main stat/10) and if you are in a guild that has defeated any demon portals you get 1% more damage per lvl cleared.

each round damage goes up but I don't recall what others believe it goes up by and Playa has never given those numbers out so it is what the player base thinks it is so no way for sure if correct or not even if I did recak=ll the 1 or more figures that have been given.
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  #5  
Old 21st September 2015, 06:21 AM
DanLDSkal
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The damage doesn't go up each round but
each hit by 20%. And it is said that already
counts for the first hit. So on your opponent
hits with 140% at first hit, rising by 40% of
his damage each turn.
 

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