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#81
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I dont conect to google play games to android !?
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#82
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I suggest to put the timer in the tab, like the version 2.0.
For people who use lot of tabs to see when if the quest is ready or how much time left. |
#83
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#84
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Because a beta shouldn't be intrusive on a final live environment, where the International Hall of Fame bug is present. Beta should be a sandboxed environment. I'm venting because I'm meticulous about the data, which disappeared multiple days in a row.
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#1 International Hall of Fame Attained 1st Complete Arena Manager in the World 1st Complete Underworld in the World 1st Complete Fortress in the World 1st Complete (New) Scrapbook in the World 1st to find all Pets in the World 1st Deep Mine Master in the World 1st to Gem Mine Level 100 in the World 1st to Gold Pit Level 100 in the World Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements Last edited by Strider; 2nd October 2018 at 10:46 PM. |
#85
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After ~2 weeks playing on the new version:
- so far I didn't get the "forget login data" error, which is a good thing ![]() - about the timers on each feature, is a bit unlucky that since pets are in the same tab as the stable, we only get the mount's timer, not the pets' fights. - i think that the fight graphics are really confusing with so many characters moving (dodges), the images of the "BUM!" and etc when we hit an attack are way too big (I almost can't see the damage numbers), and I can't see anymore when I'm about to hit a critical shot (for example, in warriors, the weapon would describe a higher parable then the usual). Or maybe, i just haven't understand yet how this works now ![]() - When a mission ends and I wasn't in the waiting menu, instead of showing "Finished!" in the tavern's tab, I just get "or ![]() - In the pets menu, Shadow and Water pets changed their orders. So now is shadow -> light -> earth -> fire -> water. - In the stats menu, the damage and health numbers are way too smal. I have more than 1 million hp (which means 7 numbers) and I barely can understand how much exact life I have. This applies for character and pets stats, haven't unlocked tower yet to talk about the companions but I believe is the same. - The game doesn't occupy the entire screen space. I DON'T KNOW if this is because of the game itself, because of my browser/computer settings, or anything like that. If it is because of the game, I'd like to know if Playa is thinking about maintaining it this way, or they're going to change it. |
The Following User Says Thank You to Apollo For This Useful Post: | ||
Leander (15th October 2018) |
#87
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Today the new version became available for all servers and also the art style of all the items has changed. If I am not mistaken we were informed that the art style of enemies (for quests, dungeons etc) and also for the fortress and the underworld will also be updated. When are these changes expected?
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#88
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I think the colors are too similar between epics and normal items, while epics should have that natural kind of glow. But thats not all. Epics used to have a particular style (they look like something more rare, more expensive), which would also help to differentiate them from normal items. But with so much reworks to normal and epic items, they look almost the same.
![]() Love that when you hover a certain item in your character, if that item is the one chosen from the the witch for that day, it shows you how much you'll get if you throw it in the cauldron. I still have a problem with the new resolution of the game - is too small. I could just use the full screen version, but I like to do my thirst while doing other things on my computer (studying, watching Netflix, wtv). Is really not convenient having to play it in full screen. To finish, loved the new designs for dungeons (tower included), but truly hated the new "Mr. Massacre 2000", 'Morning Skull of Hangovers' and what you did to the demonic set. ![]() |
The Following User Says Thank You to Apollo For This Useful Post: | ||
Leander (24th October 2018) |
#89
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The Following User Says Thank You to Leander For This Useful Post: | ||
katastrofeas (24th October 2018) |
#90
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When will you handle beta in Google Chrome? Running it on Firefox and then Google Chrome is like two different games. The CPU usage skyrockets even with only this tab open and the game is very slow. Firefox on the other hand works smoothly and doesn't take much CPU.
Last edited by Leslie Dunn12; 24th October 2018 at 06:23 PM. |
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