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#1
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I noticed that very often, if the foe (quests/dungeon/arena) is left with a certain amount of health (say 5000) that you can kill him with a single critical but not with a normal hit, you actually hit a critical and kill him.
and that's the same if you are left with an amount of health such that the foe can kill you with a critical, he hits a critic. Am I going mad =) or this happens very often? :bw: Last edited by M@d; 20th May 2010 at 12:23 PM. |
#2
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Well from what i learned attack power goes up 10%( or something like that )each time someone attacks the person
Player 1 : 0% hits 100 , Player 2 : 0% hits 100 , Player 1 : 10% bonus hits 110 Player 2 : 10% bonus hits 110 , Player 1: 20% bonus hits 120 , and so on. Well this is my theory that each attack get more damaging. Also its spelled critical ![]() Also this should be under help and questions
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Last edited by Spencerc123; 17th May 2010 at 08:13 PM. |
#3
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(ok it's spelled critical and that's the wrong place to post this, I see
![]() thx for the explanation, I didn't know that fact and it sounds interesting. btw even if my final hit is the second of my hits (so I should hit only with a 10% bonus) this does not explain why this becomes a critical if that's my last hit, that suffices to kill the opponent. I dont know, it seems like if a critical is enough to kill so you score a critical automatically. :bn: |
#4
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Luck possibly :bn:
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#5
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I've moved and renamed the thread to "Critical hits". :ab:
=> The chance to get the first hit is 50% and pure luck. => A normal hit does normal damage (something between your minimum and maximum damage). => A critical hit does double damage. Your normal damage is doubled. => Each round the possible damage is increased by 1.4. It is simulated that both characters get angry. The longer a fight lasts, the higher their rage and their possible damage. => Luck is the chance for a critical hit. It can be up to 50%.
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#6
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dosnt that mean well so first its 50% chance then u could have max so 50 add 50=100% so for some firsst hit will be critical?
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#7
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I guess Leander meant that you have 50% just to be the first to hit; not to hit a critical with the first hit.
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#8
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Yes i now what i wrote was IF a PLAYER HAD max critical hit witch is 50% AND the first hit is 50% 50+50=100!!
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#9
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but who said that the first hit has 50% critical hit percentage? :wink:
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#10
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![]() Quote:
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