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#1
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Even though I'm a Dexterity-centric Scout, I've noticed the equipment bonuses on my Constitution and Luck are higher than my Dexterity.
I have all 3-stat epics and all black gems, as far as I know I'm utilizing all bonuses fully for everything. ![]()
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#1 International Hall of Fame Attained 1st Complete Arena Manager in the World 1st Complete Underworld in the World 1st Complete Fortress in the World 1st Complete (New) Scrapbook in the World 1st to find all Pets in the World 1st Deep Mine Master in the World 1st to Gem Mine Level 100 in the World 1st to Gold Pit Level 100 in the World Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements |
#2
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Seems ok.
I mean 10 items, ~600 each gives 6k EQ bonus. |
#3
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It is because of the potions. If you drink a potion, your equipment bonus is going to be lower than it should be. I don't know why tho
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#4
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![]() Quote:
For clarification, here's my Dex, Con, Luc I have 25% Dex Potion, 25% Con Potion, and PoEL ![]() ![]() ![]()
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#1 International Hall of Fame Attained 1st Complete Arena Manager in the World 1st Complete Underworld in the World 1st Complete Fortress in the World 1st Complete (New) Scrapbook in the World 1st to find all Pets in the World 1st Deep Mine Master in the World 1st to Gem Mine Level 100 in the World 1st to Gold Pit Level 100 in the World Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements |
#5
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Yeah my stats look the same. Luck is the highest because you have no potion for luck. Dex and Con are decreased because of your potions or more like some misscalculations I guess. If you are really curious just remove the potions and see for yourself
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#6
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Yes - it is peculiar indeed... I have noticed, how equipment bonus drops over time, even when the equipment remains the same... so It happens as described in this thread - that it is proportional (somehow) to the basis score, that gets adjusted with potions.
In my case, the equipment strength score is 85% of the equipment luck score. I have only 3-stat epics, so the bonus should be the same ![]() Last edited by slasker; 27th August 2018 at 09:44 AM. |
#7
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Yeah, just checked mine and potions break the system.
Overall values (added together) are ok, but the way this is shown makes no sense. Two side notes: 1) Bonus from potions affects pets overall bonus and is calculated into it. 2) Pet bonus still rounds to full percentage values (26,5% -> 27%). |
The Following User Says Thank You to Arturu For This Useful Post: | ||
Kuba311 (27th August 2018) |
#8
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The problem is caused by the potions and pets together and the problem is known almost since pets appeared.
Here Eggman has explained the problem, the post is from the german forum (and in german therefore) but I don't like to translate it, maybe you figure it out with translate.google.com. |
#9
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To get my english back up:
The issue can be explained, the problem is the calculation of the combination of the potion bonus and the pet bonus. First of all, who is a attribute calculated: Attribute = (Base + Equipment) * Potion-Bonus * Pet-Bonus If you have no active potion, the shown statement is correct how the attribute is composed Example with my Luck: I have 2400 base luck, 6590 points in equipment and own 18 fire-pets [ (2400+6590)*0,18 = 1618,2 ], which gives me total 10608,2 luck, in the game the same stats are shown without the decimals. Now what happens, if you have a potion active: Example with my intelligence: I have a base of 8085 Int, Equipment of 10574, 17 Earth-Pets and one 25%-potion. My intteligence attribute is calculated as follows: Int. = (base + equipemnt) * Trank-Bonus * Pet-Bonus = (8085 + 10574) * 1,17 *1,25 = 27288,7875 . In the game I have 27289 Int., so the final result is correct. The stats of 27289 Int. in the game belong to: 8085 base, 5458 Temporarily, 9781 equipment and 3965 Pets: The equipment is obviously too low (9781 < 10574). ( As a reminder, the attribute is calculated: Attribute = (Base + Equipment) * Potion-Bonus * Pet-Bonus ) But how is the potion bonus calculated: Temporarily = (8085 + 10574) * 1,17 *0,25 = 5457,7575 But how is the pets bonus calculated: Pets = (8085 + 10574) * 0,17 *1,25 = 3965,0375 This means the display has the pet bonus with already calculated potion-bonus inside and the other way round. Therefore both values are calculated with interest on interest, which would lead to a to high sum. The equipment will be lowered by this value to get the right calculated sum in the end. To solve this problem the pet bonus or the potion bonus have to be calculated without the effect of the other bonus, so that we dont need to lower the stats of the equipment. Possible Solution: Base = Base value Equipment = Item Values + Gem Values Temporarily = (Base + Equipment) * Potion-Bonus Pets = (Base + Equipment) * Potion-Bonus * Pet-Bonus |
The Following User Says Thank You to Wasi For This Useful Post: | ||
Kuba311 (28th August 2018) |
#10
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In best case scenario this issue will be fixed in 2.0.
Although I wouldn't count on that. Playa will probably copy code resposible for game calculations. |
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