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  #91  
Old 2nd October 2019, 03:46 PM
Hélana Hélana is offline
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Good news for the maj and good start for the price.

So basically 3300 mush. 100€ with promo and 110€ without.
Put it at 100, means 1850 mush and 62€, not possible?
Sound more ethic. No?
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  #92  
Old 2nd October 2019, 04:24 PM
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Tilithia Tilithia is offline
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Quote:
But merchant ? why that stupid wait time implemented ?

And why Playa can't design merchant like - no waiting, 5 free refreshes per day

I do not like that approach at all. Why I should be depended from game and reschedule my real life ? I want 2 sessions at morning and evening.
I have been only able to open merchant window twice so far. In my case, his operating hours seem to be somewhere at 4 am???? hmm...

I like above idea. Or maybe some other change of operating hours....
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  #93  
Old 2nd October 2019, 07:11 PM
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Leander Leander is offline
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There is no operating hour. Is your computer on 24/7? If you start the game for the first time of day, the timer is started and he will be there for 2 hours. Don't start the game, play, leave, play and visit the merchant but start the game and visit him instantly (or at least earlier than 2 hours from logging in).
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  #94  
Old 2nd October 2019, 08:03 PM
rvm1975 rvm1975 is offline
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Quote:
Originally Posted by Leander View Post
There is no operating hour. Is your computer on 24/7? If you start the game for the first time of day, the timer is started and he will be there for 2 hours. Don't start the game, play, leave, play and visit the merchant but start the game and visit him instantly (or at least earlier than 2 hours from logging in).
As I told I am playing 2 times per day. At morning and evening.

It is 12h between game sessions. And for example if merchant is at night like 4:00 am at morning you will face 14h or something countdown.

I am asking again - why this *** system implemented at all? Just any logical reason? To prevent players for spending ?
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  #95  
Old 2nd October 2019, 09:32 PM
PziCrow PziCrow is offline
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Originally Posted by Leander View Post
o Arena Manager: Sometimes values were not correctly displayed due to rounding up. We have improved the display/tolerance
o Tavern: corrected rune calculations
After this update these 2 issues are not fixed. I had 29 runes earlier, sacrified when I could get 11 runes, so I would have 40 runes total. 29+11=40. However, I only have 39 runes, so bug/poor math is still in effect.
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  #96  
Old 3rd October 2019, 01:34 AM
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Tilithia Tilithia is offline
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Oh, didnt realize countdown starts from log in. Need to get in habit of visiting area first thing on login Thanks.
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  #97  
Old 3rd October 2019, 05:41 AM
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Tilithia Tilithia is offline
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Oh it may sound like something silly or insignificant, but really like the golden glow on permanent arena upgrades.
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  #98  
Old 3rd October 2019, 02:48 PM
BackStab BackStab is offline
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How come that there is no visual effect of new runic damage in battles? I mean, those shiny intro-level +3% fire dmg and +3% lighting dmg swords should at least produce nice electro-fiery sparks or something on top of a regular effect
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  #99  
Old 3rd October 2019, 07:36 PM
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Leander Leander is offline
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Quote:
Originally Posted by PziCrow View Post
After this update these 2 issues are not fixed. I had 29 runes earlier, sacrified when I could get 11 runes, so I would have 40 runes total. 29+11=40. However, I only have 39 runes, so bug/poor math is still in effect.
We improved it, but I guess it is difficult to fix competely due to the very high numbers. I'll let the coders know, maybe they come up with a better solution.
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  #100  
Old 3rd October 2019, 10:33 PM
PziCrow PziCrow is offline
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Solution is this --> 1=1. There, problem fixed
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