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Old 3rd November 2017, 12:35 PM
Arturu Arturu is offline
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Join Date: Feb 2015
Posts: 353
Default Changing Goblin fighters to workers

It seems to be a reccuring problem. Playa knows how to create a decent system, sometimes even amazing (like the Fortress), but they do not concentrate enough on what's gonna happen with it after a year or two.

In Fortress you could always mine for gems or battle each other out. Here you will reach the point where you won't be able to spend souls on anything.

So we basically need a soul spender. Hence the idea of:


So my suggestion is the following - leave everything in the UI as it is.
Just make goblins not fighting units, but mining units, that you train.

It would work the following way:

Upgrading the building would give you the ability to train more Goblins.
Goblins would have to be recruited using souls.
They would by default be working (they only work).
After a while a goblin would vanish and you would receive:
- nothing (mostly)
- gold (that would be added to gold mine)
- item (that would be added to inventory)
- epic (veery rarely)
- relic (that blacksmith could scrap for a nice chunk of resources)
- gem (also very rarely and based on gem mine)
- soulstone (that you would absorb and increase one random stat by one point - but it would work as if you would train it with gold)
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Old 3rd November 2017, 01:05 PM
BMWGuinness BMWGuinness is offline
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Join Date: Aug 2016
Posts: 1,284

I'd prefer the shroom dealer have a device that converts wood, stone and souls into gold with a "transactional fee" of shrooms.

1 shroom = 10:1 conversion (resources:gold)
10 shrooms = 1:1 conversion (resources:gold)
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Old 17th February 2018, 07:04 AM
Lumidee Lumidee is offline
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Join Date: Jun 2016
Posts: 163

Pretty nice suggestions! I concur
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Old 19th February 2018, 11:53 PM
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Leander Leander is offline
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Join Date: Dec 2009
Posts: 3,746

Interesting idea, thanks! Will forward it to the devs!

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