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Old 27th October 2011, 09:36 PM
Nathirra's Avatar
Nathirra Nathirra is offline
Join Date: Oct 2011
Posts: 3
Exclamation Upd from 27.10.2011

It seems that we have some new changes.
A quote from US forum.

a) - in preparation of defence against incoming raid from hostile guild a new guild feature and mushroom dump: The Giant Mushroom Catapult can be loaded with up to 3 Giant Mushrooms, each costing 5
This is supposed to inflict additional damage on the attacking guild's members (ML-tags added for emphasis)...
"Each Giant Musrroom hits one fighter at random and does great damage to it.
(Yes, a couple of errors in there - Mushrroom, as well as referring to the fighter as it, instead of them, arguably or not - but more importantly, a Giant Shroom costing 5 might take out a lowly level 10 attacker, for all we know - um... pyrrhic victory, anyone?... Costly, anyway, if that's how it turns out: that would be one expensive cannon fodder... Catapult fodder? And there's literal fodder there, as well as figurative... Well, either or whichever way...)

b) - in the Magic Shop, XXL potions no longer provide bonus points, but a bonus percentage, same as the Potion of Eternal Life, i.e., 25% (again, that's for XXL potions - supposedly all the smaller sizes provide an appropriately decreasing % of stats buffing).
So no more variables there, in terms of bonus points - all XXL are rated 25%, the variable being the player's affected stat.
Even more significantly though, the XXL potions no longer last only 24 hours, but rather, their effect lasts 3 days.
Problem is, when two or more same-size (i.e., XXL) potions boosting the same stat (ex. 'Constitution') show up in the shop's inventory, they are now exactly the same: same bonus, same duration (well, that much was always the case, except of course, now it's 3 days instead of 24 hours), same exact price. (Bit of a... redundancy?... That might be addressed in a later patch, I guess - probably should.)
About potions. At the us server the potions that were already used / bought changed to new ones. But at our server they are still the same. But ofc if you'll upd magic shop, you can see new pots...
Old 27th October 2011, 10:18 PM
GeorgeKen's Avatar
GeorgeKen GeorgeKen is offline
Epic Raid Leader
Join Date: May 2011
Gilde: UK forum
Posts: 620

are you sure the catapult is used only for defence and not attack?
Old 27th October 2011, 10:25 PM
Nathirra's Avatar
Nathirra Nathirra is offline
Join Date: Oct 2011
Posts: 3

Originally Posted by Baldur View Post
are you sure the catapult is used only for defence and not attack?
Eh... don't know about that. Maybe it's for both situations. Anyway we will se later how it works... at practice.
Old 28th October 2011, 12:19 AM
Leander's Avatar
Leander Leander is offline
Community Manager
Join Date: Dec 2009
Gilde: UK forum
Posts: 5,048

The catapult can be used for attacks and defensive actions but not for raids. You can load up to 3 giant mushrooms that are used for the next guild battle.

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Old 28th October 2011, 03:41 AM
Knytul Knytul is offline
Mighty Hero
Join Date: Oct 2010
Posts: 253

Three things that namely catch my eye:

1. guilds that have 3000 honor points more than your guild cannot be attacked any longer
2. inactive players that have not been online for 14 days or longer now have only 10% of their health during defensive guild actions (not 50%).
3. potions can now be stacked, last for 3 days and add +10%, +15% or +25% to your attributes

Would be cooler if the inactive portion would be for say 5 days instead of 14 but still good nonetheless

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