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View Poll Results: Does SF need rework thirst duration?
YES 42 80.77%
NO 10 19.23%
Voters: 52. You may not vote on this poll

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  #41  
Old 13th May 2018, 07:53 AM
jack1234 jack1234 is offline
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Originally Posted by jack1234 View Post
some artefact that can be obtained only with mushroom could be fun.
for example give to frame the bonus 50% time reduction
And u can give to frame seller other item to sell or maybe u can find them with low chance by spinning the fortune wheel in the item slot for obtain special ribbons that give different bonus:
-Extend gold bonus over 10 "million"
-Reduction time build 50%
-Increase resource obtained.
-increasing chance find item in mission x2 with low chance to get double item or epic

And why not a 1 time use item that
-kill 1 boss hahaha
-increase wc lvl +1
- instant mission completed 30 min duration
-100 point stat
And after this playa get money to build something really new.

Last edited by jack1234; 13th May 2018 at 09:55 AM.
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  #42  
Old 14th May 2018, 07:55 PM
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Leander Leander is offline
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Quote:
Originally Posted by jack1234 View Post
for example give to frame the bonus 50% time reduction And
Thanks for your suggestion!

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Originally Posted by sharshooter View Post
Wonder why there are different rules for different countries...
I don't know all details but it's releated to culture and regional aspects how games are played in a country. The UK servers had normal happy hours some years ago but it was changed due to demand.

It's a fine line though. A 24/7 happy hour is definitely more convenient for some but others would be annoyed by this pay2win or "pay2play faster" mechanic if we introduced it to all servers worldwide.
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  #43  
Old 15th May 2018, 02:35 AM
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Tilithia Tilithia is offline
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I really like this idea of gold frame reducing time. Lots of effort to obtain it but very worth it.
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  #44  
Old 16th May 2018, 10:54 AM
Eggman95 Eggman95 is offline
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Originally Posted by Tilithia View Post
I really like this idea of gold frame reducing time. Lots of effort to obtain it but very worth it.
I think hiding something like that behind a pay-wall would upset many players.

I think if something like quest time reduction is introduced, it should be a reward for sticking to the game so long.
i.e. For each anniversary of your char the quest time is reduced by 5% and that bonus is capped at 40% or 50%.
Maybe make being lvl 400 a requirement for this bonus to be effective.

So this reward would be something for the long-term motivation and would only reward veterans, which most likely are investing money.
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  #45  
Old 17th May 2018, 08:22 AM
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sharshooter sharshooter is offline
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Quote:
Originally Posted by Eggman95 View Post
I think hiding something like that behind a pay-wall would upset many players.

I think if something like quest time reduction is introduced, it should be a reward for sticking to the game so long.
i.e. For each anniversary of your char the quest time is reduced by 5% and that bonus is capped at 40% or 50%.
Maybe make being lvl 400 a requirement for this bonus to be effective.

So this reward would be something for the long-term motivation and would only reward veterans, which most likely are investing money.
Can you make same topic on DE forum? Since Playa cares more about German community maybe they will introduce it if Germans ask about it.
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  #46  
Old 17th May 2018, 09:04 PM
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Leander Leander is offline
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I already got a reply. While they are open to new suggestions and agree that playing maximum thirst takes too long every day it is difficult to find a solution that does not mess the game mechanics up or offend high levels / very dedicated players who like the current state of the game. In short: let's see what's possible and makes sense for future updates.
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  #47  
Old 17th May 2018, 09:21 PM
Apollo Apollo is offline
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Glad to hear that Playa is paying attention to us!

I think that achievements could be part of this subject: their bonuses are almost insignificant, so why not add -1% time used in thirst for each achievement done, up to 60% ?
We could also do -0.5%/achievement instead of -1%, but I believe that 60% is a good value.

Last edited by Apollo; 17th May 2018 at 09:23 PM.
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  #48  
Old 18th May 2018, 08:48 AM
Arturu Arturu is offline
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I think connecting this to achievements might not be the best idea, since we will get more in the future.

Maybe we could start by thinking what kind of bonus would feel good. Implementation is a secondary topic.

Right now we have -30 seconds on mission.

Would -60 sec or even -90 sec be better?

I am affraid the change might not be that visible.

I still think the option to do two missions at a time would feel more impactful.

Last edited by Arturu; 18th May 2018 at 08:50 AM.
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  #49  
Old 18th May 2018, 09:23 AM
Apollo Apollo is offline
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You have a good point about the achievements. Didn't even think about that, my bad.

But to be honest, it's really easy to come up with ideas for this. Just imagine that the June-update would bring, I for example, a new dungeon with 100 monsters. You could get -0.5% time spent in thirst for each monster defeated. Or a new building in a fortress-system that would give this bonus (like gladiator in underworld).
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  #50  
Old 18th May 2018, 09:59 AM
Arturu Arturu is offline
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So I understand you would be happy if all missions were 50% shorter?

Hmm, I have to admit that skipping with Hourhlass 10 min and 7,5 min missions feels nice.
It wouldn't be the same for 3,5 min and 4,75 min missions.

But yeah, cutting time in half would definitely be z lot.
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