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View Poll Results: Does SF need rework thirst duration? | |||
YES |
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43 | 78.18% |
NO |
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12 | 21.82% |
Voters: 55. You may not vote on this poll |
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#121
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I really gave this some thought and I would like to argue that these packs are a solution that does not work too well with the current problem.
On higher levels, when you reach 10kk gold reward on a 2,5 min mission on Gold Event it is pretty obvious you want to chose the shortest possible missions for maximum gold income. However being over 450+ I find myself choosing more and more the shortest missions even on regular days. Because of the gold cap longer missions become less and less atractive. For me the thing that drags the day the most are those shortest missions. And it never feels good to use an hourglass on those. |
#122
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If anything changes, that's cool. I just don't think Playa wants anything to change. Hourglasses in tavern worked great for me...found two a day, maximum of 200 (out of 320) skipped (as Arturu said, it was much less with my 460 level). But Playa scrapped it because there will always be players who will refresh the shop or skip during happy hour and that's more money for them. I guess we may see some kind of quest time reduction in the future...that way there's still paid skip option and that's what Playa likes.
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#124
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It seems constructive discussion is coming to an end.
Anyway I bought my pots for the next month and got 2 packs. My guess is I might run into two more packs during the month without refreshes. But we shall see. I will also check how things go next month. |
#125
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On last weekend I used about 60 shrooms to stack up potions for next month and had 1 pack.
I also found 1 pack during the month. |
#126
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#127
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This is quite true. In a early game it costs to much but later on when the gold its not a problem i feel that's not an issue but a solution.
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#128
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Well in levels ~500 a pack costs 5kk so half a stat point. Is that expensive? Hard to say.
For me the price seems a bit much, but I buy them anyway ![]() |
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