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#51
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Alright, will send it later today.
But no they surely did not donate anything, one of them is my real life friend, it's an old server, they are just playing for the lul factor that's why playing in a duo guild. The guild was on 156 or 158% bonus like 4-5 hours ago too, right before the update. |
#52
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But that's just as of now! Guild members come and go. You can never rely on normal members to have similar dedication as chosen officers. Quote:
I can't be expected to have to completely rebuy skill points should I eventually lose too many members or temporarily quit the game. Quote:
Instead of having mushrooms and gold clog up in your guild you'll now have tons of inactive players in your guild as it's just not worth it to kick them anymore, since you'll not only lose the hall of knight points, but also the skill points that you effectively purchased yourself. If you kick them and they try to return after unexpected and unannounced inactivity there'll be drama. Also what do you think would happen, if an officer willingly (or accidently, might as well happen) were to kick a member? A single officer would now have the power to crush an entire guild. Remember: Not every guild is a high-tier 50 member power house. Quote:
So why the hell did we donate those 5000 mushrooms then? Where was the purpose in paying so much money? Please note, that I only recently (near August) started playing this game and even more recently (near halloween) did those purchases. Quote:
At least those recorded donations could have been distributed less evenly and more fairly. Quote:
They could just up and open their own guild and easily fully upgrade it. Getting the raid bonuses would take a while, but wouldn't really be an issue. |
#53
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Something like that. Finding the right point to stop might be tricky. |
#54
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My issue is, that the large purchases ( I don't usually spend 100s of € on a single game) I made just recently seem to have been for nothing, since essentially the control over my purchase has been taken from me. Instead the mushrooms I (and an officer, but I am currently only speaking for myself) have been given to members that could just up and leave any moment. Going off the chart you posted every single member leaving with the distributed mushrooms would take 130 mushrooms that were suppossed to enrichen the guild (and not a single player) with him. Additionally I'd like to continue kicking off inactive users, which has already been an issue due to the loss of hall of knight upgrades contradicting directly with the morale and standart of my guild. I currently feel as if my mushrooms have effectively been stolen and I am disappointed that the distribution was "even" and not as in "refund what's recorded to those that contributed and distribute the rest evenly". |
The Following User Says Thank You to Rivale For This Useful Post: | ||
Ghettoforce (19th December 2018) |
#55
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Hello Leander,
I totally support Rivale and Bilbo - it sounds and looks like a robbery for a case when guild leader was the only one to donate mushrooms - say, donated 95% of all mushrooms used for guild upgrade. I, personally, bought and donated over 4800 mushrooms ($200) to the guild I created and solely maxed guild out, while others donated just a few shrooms (less than 50, iirc). After this update, _my_ $200 are distributed between current guild members, who will eventually and unevitably quit game or leave for greener pastures and leave me with 1/50 of the initial investment. How's that even possible? Not to mention that a single officer who had a bad day may ruin it all by kicking out every regular member thus nullifying the investment? I'm sorry, but that *totally* ruins the game for me. Now, I *don't* have a controlled guild, and I *don't* have a fully maxed out toon either while I've spent quite a few $$ on the guild development!? So, I guess I need to file a support ticket and ask for the reimbursement of $200 worth of shrooms minus the personal upgrade cost to "21 skill 21 exp", right? Last edited by BackStab; 19th December 2018 at 02:41 AM. |
#56
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Whoa! Now, I really hope that you guys have backups of pre-update server state, as I gonna tell you something. You just created HUGE mess.
Here is the story: I have a low-level test toon on the same server as my primary high-level toon, just for testing a class I never played with. So, this new toon (~30 lvl) formed a guild with just one member, and my high-level toon donated millions to that guild so I can play solo and test new class. Of course, this guild was upped to +50% / +50%, and still had a few million for future raids. SOLO raids, which is only possible with pre-donated gold. No cheating, no competition with other guilds or players. Now, listen carefully: after the update, this 30 lvl toon acquired "500 skill 500 exp" - which is massive, compared to "21 skill 21 exp" of the high-level toon playing in the fully maxed-out normal guild. Also, MILLIONS of guild gold has been transfered to the PERSONAL purse of the single low-level toon, which means... YES, you guessed it right: gigantic stat upgrade is now possible, and this low-level toon may instantly become a monster, beating the hell out of every toon on arena in the same level range! Now, question is: how many of such overpowered toons would roam w26,w27,w28? I guess, thousands. Absolute imbalance created in a second by the company itself. If you fight cheaters long enough, you may actually become making cheaters yourself. That's on top of the guild leader robberies, which adds even more problems.. Well, ideally, only new server should use this new guild mechanic, while all existing servers should be restored from the backup to the old state. Yes, this means major roll-back, but you can always deploy S&F vN+1 and create clear boundary between old and new servers. Last edited by BackStab; 19th December 2018 at 04:45 AM. |
#57
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@BackStab:
A single officer CAN'T destroy the guilds investment anymore. That's the great thing about the update! If your officer kicks everyone except you and himself, you got 42 skills. But as soon as you reinvite your members, their skills are counted to the guild skills. Also you only need 24 members with 21 skills to get full bonus. So he could kick 26 members without losing any bonus from the guild. About the 200$ ... your guild must have had 1.000 or more shrooms in your inventory. These shrooms could only be used for the catapult, which isn't worth it. I'd rather get back 1/50 of these shrooms, than looking at them without any use for them. It's better for you and your active players to get them back equally, than to have them in your guild. |
#58
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@BackStab, The personal points aren't really calculated correct, based on the donations, but they had to split them this way so that we don't lose any bonuses (for example the people, who donated gold and mushrooms are now inactive and kicked from the guild and we wake up with 30% less bonuses - that would be a lot worse). Also, I wouldn't fear these overpowered level 30s. That's a nice one time bonus for them, but that's all.
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#59
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That is your personal experience. You yourself might currently be in a full 50 members guild of shroomers, where you'd only need 25ish members. Here's the deal: Those skill points will cost mushrooms very early, so no f2p member would ever upgrade it beyond lvl 7-10. When you're in a guild with say 20 members that was fully upgraded and one officer decides to kick members, then the purchased progress above lvl 20 would inevitably be lost. Officers should have the power to manage the guild, not delete it. |
#60
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Leander wrote: |
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