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#61
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and can fully skill after 30 days if you have enough gold. That counts for 50% mount of course. If you use 30% mount you can do so after about a week. If only 20 players are in a fully upgraded guild at the update, every player has 51 skills. So even there 10 players can leave the guild without loss of guild skills. Last edited by LapisUlami; 19th December 2018 at 08:35 AM. |
#62
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But I see your problem with finding new members and having to kick inactive ones. Still I do not think that you should translate the skillpoints into actual money. And even if you do so – except for the skillpoints that your current members have gotten now because of the update – the skillpoints new members bring with themselves have never been “paid for” with your mushrooms (or the mushrooms of whoever invested them into your guilds updates so far). So it’s not “your” money that you are kicking, it’s theoretically the money of that player. So it is good that this money now stays with them and is not left behind in a guild from which that player does not profit anymore. Quote:
Also you do not have to rebuy all the skillpoints in case so many members leave your guild at once (which also might indicate a big problem in your guild). It’s (in my eyes!) the job of the guild leader and his/her officers to explain to the members that it is important that they skill the skillpoints. Yes, not everyone might want to skill all the 10 skillpoints that are needed in average. But still you do not have to skill all 500 points alone. Quote:
But yes in the early game that would be a problem, if such a person suddenly becomes inactive. But as I said that’s quite unlikely. You know better than I how much money 100 skillpoints are worth. (Someone else also explained why one officer cannot crush an entire guild – even if so – maybe chose your officers wisely) Quote:
The mushrooms and the gold that have been put into the upgrades were given back by giving the equivalent (even more) in form of the skillpoints needed to keep the upgrades on the level they were before. You still have the service that you have invested the mushroom and the gold in. But what I do understand is that you, playing for a short time, are now angry as if you had started to play only a few month later you would not have invested so many mushrooms in upgrades / skillpoints probably. So don’t get me wrong, I do understand your anger. But its “only” the transfer that was not handled perfectly, it’s not the update in its self that is bad. And still I do not know how the transfer could be handled better. Quote:
As you said “getting the raid bonuses would take a while”. If I was a power-player, someone willing to invest many mushrooms in order to level fast and have a lot of gold, then I would want to be in a guild where I can get the upgrades as high as possible as fast as possible. I would still need others to be able to get the raid bonuses fast (which are half of the upgrades). That’s one reason to stay in a guild. Another reason is: You already are in one of the top 10 guilds, if that’s your goal. But I can tell you, why I stay in my guild – its good communication. Communication is the key (for me). I feel welcomed, I feel good, I feel valued in my guild, I see that the leader and officers care about the guild and its members. Although I and many others have never bought any mushrooms at all. That’s how you can keep your members. And with the new system where the members bring the skillpoints to your guild, guildleaders and their officers are more encouraged to think about what they can do to make the people feel good in their guild and therefore make them stay. |
#63
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Where is the key for new dungeons?
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#64
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You can find it in the gem mine of your fortress.
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#65
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It's in the gem mine. So if you are upgrading it, you will have to wait as I do.
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#66
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The old version on Steam hasn't updated properly. New dungeons missing, no pet food storage area (pet food acquired just disappears!), Dr A not working, no doubt various other problems.
Is this going to be fixed? It seems to be working on the remastered version, but I really, really prefer the old one.... |
#67
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Thanks for key info guys!
Now, on to pet food change... While I welcome the change, I have a feeling that one small change would make a huge difference. Instead of needing to click on pet we want to feed first and then clicking the "feed" arrow, it would be much simpler to be able to drag and drop food to the desired pet. Maybe even implement the option to automatically switch to corresponding pet panel when you pick up certain food with your mouse. |
#68
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Speaking of the pet feeding, it would save one click if the highest level feedable pet was selected, rather than the first one... It will take me quite some time, before I will feed that pet ;-). But yes - enabling drag and drop pet food (as it worked previously) would be even better and save me 2 clicks, so I dont have to first select the habitat and next select the pet.
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#69
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I had the shadow pets open by default. In my storage I had a strawberry, I draged it to the pets, which automatically switched to the fire pets, and there I dropped the fruit on the pet I wanted to feed. No problem at all. I play on the new design, Browserversion. Client V3.021.181218.1 |
#70
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The Following User Says Thank You to Exploit For This Useful Post: | ||
Kanako (19th December 2018) |
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