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  #1  
Old 5th August 2013, 08:46 PM
Knytul Knytul is offline
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Give the guild officers/leader options like: Cancel a launched attack, allow everybody/nobody to participate.

Allow members to trade potions, items, gold, shrooms, etc. Would be nice to trade a bow from a scout for one of my swords for their merc warrior...
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beroun (3rd September 2013), Leander (6th August 2013), The Balrog (19th August 2013)
  #2  
Old 5th August 2013, 09:50 PM
bobo baggins's Avatar
bobo baggins bobo baggins is offline
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Gilde: US forum
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Quote:
Originally Posted by Knytul View Post
Give the guild officers/leader options like: Cancel a launched attack, allow everybody/nobody to participate.

Allow members to trade potions, items, gold, shrooms, etc. Would be nice to trade a bow from a scout for one of my swords for their merc warrior...
I know this has been a lot of times on the US forum and it was shot down because of possible abuse if they did it. Could you imagine giving a player a lvl 300+ weapon who only has lvl 150 companions.

If you are looking for something to improve companions how abt this let them have there own shop and gold only from wins can be spent there and equipment from toilet and tower drops can be sold there gold stays with the companions and can not be used by your character. equipment is sold based on companions average lvl.
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  #3  
Old 19th August 2013, 09:39 PM
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yurian808 yurian808 is offline
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Join Date: Nov 2010
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maybe an idea for higher guild bonus

our max uis 146 and than up it to 200%?
but it cost 100padds?

because a fight is a fight
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  #4  
Old 2nd September 2013, 03:19 PM
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Leander Leander is offline
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Cancel an attack? It would be too chaotic. A guild click and joins an attack, the other guild sees that, gets ready to defend. The attackers cancel the attack, after looking how many defenders would be ready. Then they attack again just to cancel the attack if too many defenders would take part...and just wait for the right moment.
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  #5  
Old 3rd September 2013, 04:32 PM
beroun beroun is offline
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I would say that the first option, of cancelling an attack, is not such a bad idea.

But I would do it like this: the leader can cancel an attack only when the Officer who has clicked it has left the guild or has been degraded.
 

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