Shakes & Fidget - The Game - Supportboard  

Go Back   Shakes & Fidget - The Game - Supportboard > Game & Support > Help & Questions

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 6th May 2019, 10:52 PM
Lanzer Lanzer is offline
Toy Bow Toddler
 
Join Date: May 2019
Posts: 11
Lightbulb another:"ideas that wont make it to S&F" post

Ok guys so lets get this straight quick.
1:Remove the 10M gold cap on missions
2.Increase the max aura... lets says once or twice a year.
3.Change the bonus attributes of class/race from static to percentual or maybe just for one of them, i mean a demon serker with +15% STR might be a bit too broken or a gnome mage,so limit this to class only.
4:Rework the "epic weekend" => "war weekend": same as epic weekend but, double the amount of exp-fights you can do at arena, once finished the 20 fights you get a random prize (lets say a common item,fruit, wheel, spin, whatever) this will increase the pvp...this might be quite hard to code tho.+
Speaking of wheel you should double its crystal reward or remove the rank 1 exp reward
5.Rework the "luck" stat, yeah the forgotten stat, you should add a new function to luck "reroll hits" a higher amount of luck lets you to reroll your attacks and pick the best one (before the critical flag)
EX: lets say for example at level i dunno...400 you need X amount of luck to have a plain 50% chance to crit against another lvl 400 or below, then you will need 2X that amount of luck to get 1 instance of reroll.
How does this would work in practice?

Based on this if i have lvl 400 and 60 000 luck then i should get 3 reroll instances:
My original basic attack does 90k damage, the 1st reroll does 110k, 2nd does 80k and 3rd does 95k; my first reroll is pick for being the highest and then applied his normal crit chance.

Or another rework would be get this "X" amount of luck needed to cap a 50% crit, and every A times X the chance of finding items at missions increase by A% (capping at 10%max)

The point of this is making luck a useful stat by making the players actualy "drink" luck potions, not instant selling luck gems and making them choose between a strong and stable weapon (1000-1100 dmg) or a weaker but with wider range weapon (500-1300 dmg)

And lastly evaluate the posibiliy to merge some servers.

Greetings from minijuegos server
Reply With Quote
The Following User Says Thank You to Lanzer For This Useful Post:
QeniX (7th May 2019)
 

Tags
ideas

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright by 'Playa Games GmbH'