Shakes & Fidget - The Game - Supportboard  

Go Back   Shakes & Fidget - The Game - Supportboard > Game & Support > Strategy & Tactics

Notices

Reply
 
Thread Tools Display Modes
  #1  
Old 13th December 2017, 08:01 PM
Eggman95 Eggman95 is offline
Mighty Weekend Hero
 
Join Date: May 2016
Posts: 159
Default Calculating Underworld Fights

Hi,

It is technically possible to predict the performance of the underworld units,
we just have to collect some data.


What I know so far:

1.) Gobins, Trolls and the Keeper are Warriors
The HP of the underworld-units tells you, that they are warriors.
Their Health is equal to "Constitution*5*(Level+1)".

2.) Even though being a warrior, they cannot block

All units are warriors that can't block. So, they are actually quite shitty.
Assuming an underworld-unit would fight an opponent with equal stats,
The balance would look like this:
a) Against an opponent without armor

b) Against an opponent with armor

(Here is an explanation how I calculated the values above http://mekl.at/temp/s-f-balance.pdf)

3.) The damage is not random
Like the pets, the underworld-units have a weapon without a range,
which will make it easier to compare fights.



And this are the things I still need to know/confirm:
1.) What is the armor value of the underworld-units?
2.) What is the base/weapon damage of the underworld-units?
3.) What are the stats of the underworld-units?



How you can help me:
Record your underworld-fight(s) and post it:
I am interested in the damage of your target (it will help to figure out the armor value of the underworld-unit)
I need the armor value of the target
I only need the first hit of the underworld-unit and the char you are fighting,
so you can click the "Next fight"-Button after both sides have attacked

Here is an example:

I used WebMCam to record the battle (https://github.com/thetarkus/WebMCam/releases)



What I am going to do with that information:
All the values like damage, armor, stats are based on the level of the underworld-unit,
with enough data I will be abled to get a function for all the different values of the underworld-unit.
You will then be abled to simulate a fight between e.g. your keeper on and an opponent of your choice.
Reply With Quote
The Following 3 Users Say Thank You to Eggman95 For This Useful Post:
dfps (14th December 2017), MedusasSnakes (13th December 2017), rvm1975 (14th December 2017)
  #2  
Old 13th December 2017, 08:53 PM
Leander's Avatar
Leander Leander is offline
Community Manager
 
Join Date: Dec 2009
Posts: 4,091
Default

Thanks for your study, looks interesting!
__________________

Shakes & Fidget Community Manager


Like and follow us on Facebook and Twitter
Reply With Quote
  #3  
Old 13th December 2017, 09:28 PM
BMWGuinness's Avatar
BMWGuinness BMWGuinness is offline
Mighty King
 
Join Date: Aug 2016
Posts: 1,398
Default

I will scour some Youtube videos to help and post them here

... everyone is skipping their fights .. bleh!

Last edited by BMWGuinness; 13th December 2017 at 10:04 PM.
Reply With Quote
  #4  
Old 14th December 2017, 10:01 PM
rvm1975 rvm1975 is offline
Mighty Weekend Hero
 
Join Date: Oct 2015
Location: Lviv, Ukraine
Posts: 179
Post

https://www.dropbox.com/s/wofsw75cva...50-31.mp4?dl=0
https://www.dropbox.com/s/tlvnsin1tp...57-35.mp4?dl=0

armor value of both targets is 0

ps
sharex is better capture software. It is completely free and without any ***ware
Reply With Quote
The Following 2 Users Say Thank You to rvm1975 For This Useful Post:
BMWGuinness (14th December 2017), Eggman95 (14th December 2017)
  #5  
Old 14th December 2017, 11:13 PM
SKiiZZ SKiiZZ is offline
Mushroom Collector
 
Join Date: Sep 2017
Location: Spain
Posts: 55
Default

I don't know if this is valid, the damage of my opponent is bad represented...



EDIT: Sorry for leaving the whole battle against the keeper, I read now that it should only leave the first attack of each >.<
__________________

Last edited by SKiiZZ; 14th December 2017 at 11:18 PM.
Reply With Quote
The Following User Says Thank You to SKiiZZ For This Useful Post:
Eggman95 (14th December 2017)
  #6  
Old 15th December 2017, 12:21 PM
sharshooter's Avatar
sharshooter sharshooter is offline
Mighty Hero
 
Join Date: Nov 2016
Posts: 271
Default

How do you know that underground units has 50% armor?

On lvl 11 keeper I have weapon 409 dmg.

11/80 vs 275 warrior na EQ
Reply With Quote
The Following 2 Users Say Thank You to sharshooter For This Useful Post:
Eggman95 (15th December 2017), Lumidee (16th December 2017)
  #7  
Old 16th December 2017, 07:23 PM
Eggman95 Eggman95 is offline
Mighty Weekend Hero
 
Join Date: May 2016
Posts: 159
Default

1.) Armor value of the underworld-units
Quote:
Originally Posted by sharshooter View Post
How do you know that underground units has 50% armor? [...]
I calculated the damage the opponent should do for several different fights.
You will get the result that the damage dealt by the opponet is slower,
so you can asume that the underworld-units have armor.

I check many different fights and i guess the total armor for the keeper is calculated the same way it is calculated for warrior-pets: "level*50"



2.) weapon damage of the keeper?
I calculated the weapon damage of the keeper:

The y-achsis is the level of the keeper, there is an obvious linear relationship between the level and the weapon damage of the keeper.
The weapon damage of trolls and goblins is not the same as the keeper ones,
but goblins and trolls are argubly worse than the keeper.



3.) stats of the underworld-units
The stats of the goblins are ~1/5 of the stats of the keeper,
the stats of the trolls are ~1/4 of the stats of the keeper.
Behind the stats of the keeper/trolls/goblins is not a simple function,
so it is easier to work with a reference table.

I am still missing the stats of the keeper for this level:





Fight Simulation
With those information you are abled to simulate a fight between the keeper and an opponent of your choice.

I would use the already existing fight simulator of Sparky2,
here is a link to his forum post: https://forum.sfgame.de/showthread.php?t=66064
The download link is dead, but here is a reupload:
http://www93.zippyshare.com/v/1J7jjFIW/file.html


I created an excel sheet that tells you what to put into the simulator:
https://docs.google.com/spreadsheets...gid=2006587486
(You are only abled to change the level of the keeper)

Note: The Interface of the simulator is in german, in the sheet above i provided an english translation of the german text.
Also you have to enter the weapon damage of your opponent,
if the opponent has no weapon you have to divide the displayed damage range by "main-attribute"/10.

Example:
The character makes between 4989 and 9914 damage and has 638 main- attribute.
4989/(638/10) = ~78
9914/(638/10) = ~155
That is the weapon damage.


I do not know exactly how good the simulator is but the tendency should be right.

Last edited by Eggman95; 16th December 2017 at 07:40 PM.
Reply With Quote
The Following 6 Users Say Thank You to Eggman95 For This Useful Post:
BMWGuinness (16th December 2017), dfps (17th December 2017), Gerond (16th December 2017), nofacethecruel (17th December 2017), rvm1975 (16th December 2017), SKiiZZ (5th January 2018)
  #8  
Old 16th December 2017, 07:25 PM
BMWGuinness's Avatar
BMWGuinness BMWGuinness is offline
Mighty King
 
Join Date: Aug 2016
Posts: 1,398
Default

Thank you Eggman, this will be an excellent resource!
Reply With Quote
  #9  
Old 17th December 2017, 05:03 PM
nofacethecruel nofacethecruel is offline
Hatchling
 
Join Date: Nov 2017
Posts: 2
Default

Keeper lvl 200

Reply With Quote
The Following User Says Thank You to nofacethecruel For This Useful Post:
Eggman95 (17th December 2017)
  #10  
Old 18th December 2017, 08:49 PM
BMWGuinness's Avatar
BMWGuinness BMWGuinness is offline
Mighty King
 
Join Date: Aug 2016
Posts: 1,398
Default

Based on this ... I'll need Keeper Level 1000 to defeat myself naked and GeorgeKen will probably need Keeper Level 1250+
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright by 'Playa Games GmbH'