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  #1  
Old 3rd January 2018, 05:09 PM
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BMWGuinness BMWGuinness is offline
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Default Upcoming Patch - Discussion

Quote:
A patch will be released in the course of the next days.

Changes:

+ Underworld Goblins and Trolls stronger now
+ changed achievement "Slaughterer of the Best": #1 player has to lure #2 to unlock this achievement
+ fixed a bug that let you build a level 10 building at Underground Heart level 9
+ fixed a wrong Wheel of Fortune animation
+ fixed a bug when leveling up your Tower companions to level 490+
For the edification of this forum. I send a request to KO771 in the German Forums to look into the ability to lure Guild Members in the Underworld.

This is important because of the "Slaughterer of the Best" achievement for servers where the top spots are taken up by the same guild.

Message from KO771
Quote:
[03-01, 09:52] KO771 No, it does not work. I just remembered that I am on test server the current version. is forwarded
[03-01, 09:52] KO771 but actually the function should already be in it. funny
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  #2  
Old 4th January 2018, 10:13 AM
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sharshooter sharshooter is offline
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No matter how you improve goblin/trolls they won't be needed because the upgrade costs are the same for every unit.

I would consider it only in case Leader mentioned just before Underworlds patch:

-If you kill enemy using only Goblins you get 125% loot bonus
-If you kill enemy using Goblins and Trolls you get 115% loot bonus
-Else cases 100%

I wonder why you've removed this feature.

Last edited by sharshooter; 4th January 2018 at 11:10 AM.
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  #3  
Old 4th January 2018, 11:36 AM
Arturu Arturu is offline
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The whole problem with units is that they have stats similar to players.
It shouldn't be like that. Players have massive bonuses (crits!). They should be balanced like monsters in dungeons - meaning they don't need to hit hard but large HP pool is very important.

With all the stats being identical (str dex int vit) Goblins will always be either useless or overpowered.
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  #4  
Old 4th January 2018, 12:22 PM
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sharshooter sharshooter is offline
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Quote:
Originally Posted by Arturu View Post
The whole problem with units is that they have stats similar to players.
It shouldn't be like that. Players have massive bonuses (crits!). They should be balanced like monsters in dungeons - meaning they don't need to hit hard but large HP pool is very important.

With all the stats being identical (str dex int vit) Goblins will always be either useless or overpowered.
You don't know how it looks on higher lvl so don't judge. For example Keeper from lvl 350 gets +500 stats per upgrade. It' just matter of time when he eats top1 player with EQ, pots etc.

The problem is - why should I bother to make Goblins/Trolls when my Keeper will eat everyone. I think Playa needs recover their first idea with bonuses (Leander talked about it).



Haha
Look it after "improving pachat"



Way to improve Goblins/Trolls - make weaker keeper.

Last edited by sharshooter; 4th January 2018 at 02:47 PM.
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  #5  
Old 4th January 2018, 03:25 PM
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BMWGuinness BMWGuinness is offline
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Quote:
Originally Posted by BMWGuinness View Post
For the edification of this forum. I send a request to KO771 in the German Forums to look into the ability to lure Guild Members in the Underworld.

This is important because of the "Slaughterer of the Best" achievement for servers where the top spots are taken up by the same guild.

Message from KO771
Thanks for the update that this is being worked on Leander
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  #6  
Old 4th January 2018, 09:35 PM
Arturu Arturu is offline
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Quote:
Originally Posted by sharshooter View Post
You don't know how it looks on higher levels so don't judge.
Look, players have:
- high damage
- very high crits
- first strike enchantment

Units have
- equal stats, with tge exception of
- very low luck
- they're warriors so low damage, no block but player block / evasion works against them

So you have at least 5 goblins (probably 15), a troll and a keeper. Playa would probably want you to use all of these and make them relevant in a fight. What could be the solution?

A guess that low damage with high hp in your units make sense, since you don't want them to get one shoted and you don't want one to three units to overwhelm the lured player.
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  #7  
Old 4th January 2018, 10:28 PM
Chani Chani is offline
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Quote:
Originally Posted by Arturu View Post
Units have
- very low luck
Can't agree with you. Look above. Keeper lvl 360 has luck 7509. That means he has 50 % chance on critic even against player lvl 375!
I'm looking forward to reach it....
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  #8  
Old 5th January 2018, 08:55 AM
Arturu Arturu is offline
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Oh yeah, that is true.

Then they should lower luck and damage and buff vitality. It should make all the units relevant in the fight.
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  #9  
Old 5th January 2018, 11:59 AM
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Shnitel Shnitel is offline
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I checked the stats given per level to the keeper and for one level i received 15 stats, in this case, the ones that have level 360, i think their stats will be stuck there, because for me, i have keeper level 70, to reach their keeper level, i need 300 level and multiplied with 15, this means 4k stats xD not 15k, maybe im wrong, maybe the update created a big twist xD
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  #10  
Old 5th January 2018, 12:17 PM
Hecky Hecky is offline
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Quote:
Originally Posted by Shnitel View Post
I checked the stats given per level to the keeper and for one level i received 15 stats, in this case, the ones that have level 360, i think their stats will be stuck there, because for me, i have keeper level 70, to reach their keeper level, i need 300 level and multiplied with 15, this means 4k stats xD not 15k, maybe im wrong, maybe the update created a big twist xD
When you reach certain level with keeper, you get about +75 attributes per level, then +500 per level... and this increases so you won't get +15 stats per level forever
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