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Old 11th November 2019, 05:12 PM
burningcherry's Avatar
burningcherry burningcherry is offline
Toy Bow Toddler
 
Join Date: Nov 2019
Posts: 7
Question Rage and resistance clarification

Hello, I've been searching the forums for a few things and found contradictory info.

First thing is: how exactly does the rage bonus work? I know that it's a 40% bonus that stacks additively starting from the second turn, but when is it applied: each turn or each round? I mean, does it go like this:

A: attacks 100%
B: attacks 140%
A: attacks 180%
B: attacks 220%
A: attacks 260%


or like this:

A: attacks 100%
B: attacks 140%
A: attacks 140%
B: attacks 180%
A: attacks 180%

?

My second question, I've read that "Mage's attacks cannot be blocked, evaded or resisted". Does it mean that a mage's attacks aren't weakened by their enemy's intelligence?

Thank you in advance.
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  #2  
Old 12th November 2019, 12:59 AM
Gully Gully is offline
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Join Date: Jul 2013
Posts: 288
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Quote:
Originally Posted by burningcherry View Post
My second question, I've read that "Mage's attacks cannot be blocked, evaded or resisted". Does it mean that a mage's attacks aren't weakened by their enemy's intelligence?
mage damage is not affected by armor.
intelligence can decrease the damage of the opponent mage.


for the first question, i'm pretty sure it's 20%.

if you attack for 100 at first attack you go like this

1) 100 dmg
2) 120 dmg
3) 144 dmg
4) 172.8 dmg
5) 207.36 dmg

etc etc
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  #3  
Old 10th May 2020, 03:02 PM
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burningcherry burningcherry is offline
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Join Date: Nov 2019
Posts: 7
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Having spent some time with calculator, I can now say for sure it looks like this:
– the bonus is a multiplier shared by the two participants
– its start value is 1 and it increases by 1/6 additively with each attack (i.e. 1 -> 7/6 -> 4/3 -> 3/2 -> 5/3 -> …)
– "each attack" means also evaded, blocked and skipped attacks
– Berserker's ability underhood forces the enemy to skip their turn and is essentially no different to Scout's evades except that it works on Mages
– Battlemage's fireball also counts, blocked or not. The first weapon attack in a fight with a BM has already a 7/6 multiplier
– each of Assassin's attacks counts separately
– the bonus is not reset after a Demon Hunter revives
– the bonus is reset after the end of an individual fight in a battle.
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