![]() |
![]() |
![]() |
#81
|
||||
|
||||
![]()
I could clear the first dungeon in the first five minutes... It's not even worth it to put it on my "milestones" on my character description....
I would love it to be a tiny bit harder.... To keep me focused for at least a month or so.... Other than that, I loved the theme, I liked the increased pet level and I cant wait for further updates ![]() That's my two cents for the new update
__________________
************************************* Hi, I'm George the Greek! You can find me in UK server 1 ![]() Born: 15/9/10 Forum Moderator: 16/4/13 ************************************* Last edited by GeorgeKen; 28th March 2018 at 07:02 PM. |
#82
|
|||
|
|||
![]()
I was wondering what will happen after (mainly cuz of the pet lvl expansion) the update so i took a pic of my stats before the update.
And unfortunatelly as i predicted smth went weird. I have less AP / stat now compared to what i had before the patch. (Despite having better items, more stat and lvled up 4-5 lvl thanks to twister) . Pet bonus got nerfed abit or wut? |
#83
|
||||
|
||||
![]() Quote:
__________________
#1 International Hall of Fame Attained 1st Complete Arena Manager in the World 1st Complete Underworld in the World 1st Complete Fortress in the World 1st Complete (New) Scrapbook in the World 1st to find all Pets in the World 1st Deep Mine Master in the World 1st to Gem Mine Level 100 in the World 1st to Gold Pit Level 100 in the World Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements |
#84
|
|||
|
|||
![]() Quote:
Até least i could win easy untill the one with the dog and went out of inventory space. Tomorrow ill try further Last edited by dfps; 28th March 2018 at 07:34 PM. |
#85
|
|||
|
|||
![]()
I think they changed the rounding formula.
I used to have more than 70K dexterity and my Str and Int were equal at 10021. I was supposed to have more Int after my last fed pet, but nothing happened. My Constitution is unchanged so I think it was rounded correctly before. ![]() Still it's worth testing if the numbers are correct. |
#86
|
||||
|
||||
![]() Quote:
__________________
#1 International Hall of Fame Attained 1st Complete Arena Manager in the World 1st Complete Underworld in the World 1st Complete Fortress in the World 1st Complete (New) Scrapbook in the World 1st to find all Pets in the World 1st Deep Mine Master in the World 1st to Gem Mine Level 100 in the World 1st to Gold Pit Level 100 in the World Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements |
The Following User Says Thank You to Strider For This Useful Post: | ||
kečup (28th March 2018) |
#87
|
|||
|
|||
![]()
Only on upgraded items. Go to the shop and hover over your equipped items.
|
#88
|
||||
|
||||
![]() Quote:
![]()
__________________
************************************* Hi, I'm George the Greek! You can find me in UK server 1 ![]() Born: 15/9/10 Forum Moderator: 16/4/13 ************************************* |
The Following 2 Users Say Thank You to GeorgeKen For This Useful Post: | ||
bobo baggins (29th March 2018), MedusasSnakes (29th March 2018) |
#89
|
|||
|
|||
![]()
Feedback from a level ~350 player, after the update's release (in detail now):
- For the first time in the history of Shakes & Fidget there is a new class: the Assassin: Didn't like it at all, it would be way more exciting if it was a whole new class - not a "modified" archer. New items, new abilities, new formulas, that's what we want to get in a new class (at least, I do). - New dungeon "Time-honored School of Magic" with 20 floors each. Light World: level 200 required, Shadow World: level 350 required: Sounds good, loved the theme, loved the design, shadow version seems hard as f*** ![]() - You regain resources for selling (shops) or dismantling upgraded items (Blacksmith) now: Now this was HUGE, absolutely loved it! - Maximum pet level increased to 200. Attribute bonus for a pet: level 100 +0.5%, level 150 +0.75%, level 200 +1% Completely unnecessary, like I said in my previous post it seems like an useless thing to keep us busy. Like the +% bonus we get, dislike those new 100 levels. - Blacksmith: items can be improved 20 times now - Not sure about this, since I'm only level ~350 it is already hard for me to get every item upgraded to 10, now we have +10 levels? Looks like something for high-end accounts, if that's the case, I like it. - Balancing: nerfed some Twister and Shadow World enemies - This is the worst thing in the entire update. You just ruined the pleasure of the few players that were able to already finish twister before the update - now almost everyone can do it. I agree with the nerf, but it was WAY TOO BIG (almost 50k int in twister 545 from what I've read?!?!) - Several minor bug fixes and improvements: Loved them all except the new system in Underworld HoF: it seems like a 'shortcut' from the real problem in there. Curious about the upcoming guild update ![]() |
#90
|
||||
|
||||
![]()
Thanks for your in-depth feedback!
A dungeon should have a progressive difficulty level. Some floors were more than hard but the next floors were too easy again. As it was not balanced and players were stuck for too long we decided to change that.
__________________
![]() Shakes & Fidget Community Manager ![]() Like and follow us on Facebook, Twitter and Instagram |
The Following User Says Thank You to Leander For This Useful Post: | ||
Kuba311 (28th March 2018) |
Thread Tools | |
Display Modes | |
|
|