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  #1  
Old 13th October 2015, 01:52 AM
bobo baggins bobo baggins is offline
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Default Some suggestions to attacking fortress

first need to show guild of the player first and foremost. secondly need an option that the guildleader can use that will allow guild members to attack other guild member or not. Had a player quit because he was getting attacked by guild members even though have a rule not to would just be nice to have an option that removed guild members from the list to attack.
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  #2  
Old 13th October 2015, 06:30 AM
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Morrie Morrie is offline
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Amen. I had a player who went out of our guild, because he didn't want to look up if the player he wanted to attack was on our guild.
Can't wait for the new patch where you seem to have the possibility to choose if you want to see or don't see players of your own guild!
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Neem een voorbeeld aan de schildpad, die komt ook alleen vooruit als hij zijn nek uitsteekt.

A turtle only will go on when he sticks out his neck.
  #3  
Old 13th October 2015, 12:24 PM
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Bqczek Bqczek is offline
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Its nice to get guild member as opponent to see how nice he developed he's fortress, if not, attack hem as punishment. For me seeing guild name is useless cuz as a leader I need to remember their nicks, but if it helps someone why not show it. As for other options "NO". Fortress fights doesn't have negative impact of any sort on core play, so why restrict it?

Last edited by Bqczek; 13th October 2015 at 02:06 PM.
  #4  
Old 13th October 2015, 01:48 PM
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Morrie Morrie is offline
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Are you serious?
It has no impact on the play when you attack a player of your own guild?
As a guild you have to stand as one.
You have to help each other when possible.

When I would attack one of my own guild members, I would take resources of them. Resources they would need to build their fortress. Resources they would need to get further/better in the game, to keep the fun in their play.
I would also destroy their troops. They need to build them again. That would also take time. In the meantime they are way more vulnerable to get attacked by others and they aren't able to expand that building.

I would never ever want to play in a guild where my leader says: It's okay to attack one of your own guild mates.
I want a guild who will stand as one, who will play together and care for one another. Not a guild with members who would destroy the fun for others in their own guild.

For my own guild, I want the possibility to restrict the attacks on other guild members. Not for all the guild in the world. Everyone should have the opportunity to set their own goals and restrictions.
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Leidster "The Deadly Assassins" NL2


Neem een voorbeeld aan de schildpad, die komt ook alleen vooruit als hij zijn nek uitsteekt.

A turtle only will go on when he sticks out his neck.

Last edited by Morrie; 13th October 2015 at 01:50 PM.
  #5  
Old 13th October 2015, 02:05 PM
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Bqczek Bqczek is offline
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Oh they'll help each other by giving them resources after lot defense. It all depends on how you look at it.

Life's not perfect. Everyone has some feud with someone, even within the same guild, wły not let them resolve it on battlefield and move on.

No one lose gold or experience/lvl or anything that is important. If you think only about ranking than you don;t fit in to my guild^^.

PS

By standing together u mean

this


or this


Last edited by Bqczek; 13th October 2015 at 02:09 PM.
  #6  
Old 13th October 2015, 06:40 PM
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Morrie Morrie is offline
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That would be physical impossible for me :-D
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Leidster "The Deadly Assassins" NL2


Neem een voorbeeld aan de schildpad, die komt ook alleen vooruit als hij zijn nek uitsteekt.

A turtle only will go on when he sticks out his neck.
  #7  
Old 23rd October 2015, 10:24 PM
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Bageera Bageera is offline
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maybe this suits better?

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  #8  
Old 24th October 2015, 05:13 PM
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Valkyra Valkyra is offline
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Quote:
Originally Posted by burninghey View Post
maybe this suits better?

I was wondering when i will see some girls small chat lmao
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  #9  
Old 9th December 2015, 10:01 AM
Arrow Arrow is offline
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I will use this post to add a suggestion: it could be useful, during a fortress attack, that will be displayed the amount of your real reward dimesioned by the number of soldier you are going to use.
Example: my enemy has
6205 woods
1751 stones

1 of my soldier has a cost of 690 Woods and 222 stones.

How many resources I will win if I use for example 8 soldiers? How many if instead I will 9 of them?
At the moment I use an Excel form to evaluate my attack
Enemy woods-(Soldier woods*n° soldiers)=Woods reward
Enemy stones-(Soldier stones*n° soldiers)=Stones reward

It will be nice if that info will be calculated in real time by the game.
 

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