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  #11  
Old 5th January 2019, 09:43 PM
rvm1975 rvm1975 is offline
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Quote:
Originally Posted by QeniX View Post
I did not get even 25% of gold mine after upgrade.
sorry, you are right ... it does not fill during upgrade



screenshot taken right after the upgrade

Last edited by rvm1975; 6th January 2019 at 01:08 PM.
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  #12  
Old 6th January 2019, 05:13 PM
slasker slasker is offline
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OK - upgrading Gold Pit from level 16 to level 17 gave me an extra 6,25% (=1/16)
I guess that the extra % is linear (?). So it looks like this in my view:

gold/hour = (gold pit lvl)*(character level dependent base number - which is unknown to me)

There is no difference in the time it takes to upgrade the pit (15 days) or the cost of the upgrade (max souls + 10 mill gold).
The 10 millions in gold is a variable, when it comes to the payback time (as the base number is level dependent). For my level (495) the math is like this:

Gem mine level 16:
655,922.2 gold / hour

Gem mine level 17:
696,917.4 gold / hour

Days for the upgrade: 15 = 360 hours
Cost of upgrade = 10,000,000

Setting x as the number of hours where staying with gem mine lvl 16 or upgrading to lvl will have paid the same back:

x*655,922.2 + 10,000,000 = (x-360)*696,914.4
<=>
10,000,000 +360*696,914.4 = x(696,914.4 - 655,922.2)
<=>
x=6364 hours = 265 days
As mentioned above: x will be lower for higher level and higher for lower level characters. It will never get below 6120 (255 days) though.

From the numbers above, there is really no motivation for me to upgrade my gold pit any longer.
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  #13  
Old 6th January 2019, 09:07 PM
Arturu Arturu is offline
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I don't think it's that simple.

I recently upgraded to level 17.
I gained almost 36k gold / hour.
If I would start gathering now I would regain lost 15 days of gold mining within 240 days.
However if I will get another 36k gold then I will regain those 30 days in also 240 days.

So it all depends on wether the numbers change on higher levels and how long you intend to play, which is hard to say ofc.

It is also worth pointing out you lose out 1.37 points of stats daily, while building. It's really not that much.
And wasting a litlle over 200 days would allow you to earn 2.5 stat points per day.
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  #14  
Old 7th January 2019, 05:12 PM
slasker slasker is offline
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Thank you, Arturu.
You are right and now I come to the same conclusion. If we dont count the 10 million for each upgrade, the payback time going from level 16 to 17 is 240 days. Going from 16 to 18 is 255, from 16 to 19 270 etc. So it is only the additional 15 days for each added level. It makes it far more digestible, although there is no clear answer on what will be the best strategy. Of course, it depends on for when you try to maximize the the gold (and thereby stats).
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  #15  
Old 7th January 2019, 06:59 PM
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BMWGuinness BMWGuinness is offline
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I appreciate this thread, but realistically how long is it taking everyone to upgrade each level of the gold pit? I'd assume its 20-30 days depending on the age of your server. Wouldn't the delta (5-15 days) also account for the payback into those 240 days?
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Last edited by BMWGuinness; 7th January 2019 at 07:00 PM.
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  #16  
Old 8th January 2019, 12:52 AM
Arturu Arturu is offline
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On my server highest level is 513.
I can keep upgrades rolling non stop plus throw in some Keeper upgrades.
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  #17  
Old 8th January 2019, 12:56 AM
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BMWGuinness BMWGuinness is offline
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My server is 487
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  #18  
Old 8th January 2019, 06:49 AM
Acclamator Acclamator is offline
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The goldmine is a bit tricky, it makes no sense to upgrade it from the information currently available, as it needs more than 9 years to upgrade and an additional ~250 days to amortisize, as mentioned. But as we have discussed in the german forum you should propably upgrade it anyway because we don't know what upgrades playa will bring in the future that influence it or even depend on it.

With the gem mine you should search as less gems as possible because there will always be one that does and therefore will shake you off otherwise. On higher levels you don't depend on slightly better gems, so there is no need to search gems for your entire equipment every few levels. Of cause this is only true if you don't have resource problems.
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  #19  
Old 9th May 2019, 06:39 PM
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Mardera Mardera is offline
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On my server building a Gem mine is very easy))
My Guild was one of the first started to level up mults for Fortress atacks. Every evening is fun: guilds LightOfHeaven, TORNADO and mine are raiding each other fortresses and poor noobs for resorces true PvP
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  #20  
Old 10th May 2019, 06:04 AM
Lanzer Lanzer is offline
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Long history short
1 gem mine: it doesnt matter u can mine and upgrade at same time by level 25
2 gold pit: the pit gives (level% of an hour city guard) just upgrade it to 25 and wait till DEVs let us grab gold and upgrade at same time
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