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  #21  
Old 19th September 2018, 04:19 PM
Acclamator Acclamator is offline
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Join Date: Mar 2016
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The theory that your dexterity influences your dodgechance is disproved and long forgotten I think.
What is not mentioned is that not only the defensive statts reduce damage, but also the offensive mainstatts in fights against the same class. E.g. in mage vs mage their intelligence reducdes the others respective damage. But I'm not shure if this is also with half the value. That is a subject that is not often mentioned but I wastly remember an official confirmation.

The armor reduces the damage after it is completely calculated. E.g. a scout makes 100.000 Damage to a warrior (after the warriors dext reduced his dext etc. pp.) and than the warriors armor reduces that to 50.000 (if he has the max amount against the scouts level).

If you would like to view existing fight simulators (which there are planty of) I would recommend this one: https://forum.sfgame.de/showthread.php?t=77294

It's an article about an underworld simulator, but the second link in this thread leads to the general simulator that is the basis for this.
The simulator itself is an excel file and actualy in english

Last edited by Acclamator; 19th September 2018 at 04:21 PM.
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  #22  
Old 19th September 2018, 09:20 PM
Arturu Arturu is offline
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Join Date: Feb 2015
Posts: 534
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I guess it could be possible to calculate what would be best to invest in.

However later in the game, since stats are capped at 10kk, secondary stats become to expensive to invest in. You don't need too much luck to be overcapped. So the game comes down to investing in two stats only.

Also Armor does not always work. I think it doesn't work against Mages? I really don't remember, but there was something.
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  #23  
Old 20th September 2018, 08:33 AM
Acclamator Acclamator is offline
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Join Date: Mar 2016
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Yes nobody can dodge mages and the armor doesn't work against mages.

Here is another file from eggman that shows this and also that statisticaly all three classes are absolutely balanced. Unfortunately it's in german.
http://mekl.at/temp/s-f-balance.pdf

The question how far to invest in secondary statts is not that easy. Many say you should invest up to them costing 5mio as 2 points give you as much as 1 point from your main statt. I personaly say, very roughly all classes are evenly distributed and so any thirth opponent is one of a specific class. Your main statt works against any opponent full and your secondarys against any 3th with half it's value, so you should skill them to 1/3 * 1/2 = 1/6 the cost of your main statt.

Last edited by Acclamator; 20th September 2018 at 08:42 AM.
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  #24  
Old 20th September 2018, 09:16 AM
Arturu Arturu is offline
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Join Date: Feb 2015
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The classes are balanced against each other in PvP.
PvE is the problem. Scouts will always burst forward in the race.

Actually the only part of the game scouts are at a disadvantage is personal Portal.
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