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Old 25th May 2017, 09:16 PM
david4244 david4244 is offline
Join Date: Jan 2017
Posts: 75
Default Daily, Weekly, Monthly Achivements.

The new update is pretty good imo, been waiting for smth like this long ago, however you can finish like 10-30 instantly (depens on how long you play the server) 5-10 is hardly reachable (like clearing twister etc), so basicly after a few days u will only have like ~10 achivements max to work on, the rest is already done, or can't be done for a long time yet. Which is fine, but to make things more interesting, here is a suggestion:

Make 1, 2 or 3 extra achivements which always reset themselves after a certain time regardless if you completed them or not and a new one appear.

Personally thought about this 3: daily / weekly / monthly achivements. (Daily changes every 24 hours, weekly after 7 days, etc

-Daily would give 1 stats to all. And would be certainly easy, like visit 1 location, or buy a necklace, potion, win 2 arena fight, whatever just do like 50-100 easy achivement and let them randomly rotate in every 24 hour.

-Weekly, same principle, 5 bonus stat to all (or can be smth else too like 2x shroom, eternal life pot, whatever that can make ppl happy) once completed, abit harder quests, like won atleast 1 pet fight for 3 days in a row, etc etc, again make a pool of ~50 achivements for this and let them rotate.

-Monthly, same thing, ~ 10 stat for all (or same as above smth else) if completed. Even harder quests, like get 100 arena win , etc, make some like this and let them rotate.

Wrote a long enough post, gonna stop right here, hopefuly by now you got what i mean, it wouldn't take much effort from the devs, gotta just find out ~100 achivement in total , write a script to rotate them, then we are good to go, an entertaining achivement system for interesting but not OP rewards, which always give you smth to do, even if you are stuck with the regular achivements, dungeons, etc.

Last edited by david4244; 25th May 2017 at 09:34 PM.
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Old 25th May 2017, 09:23 PM
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Leander Leander is offline
Community Manager
Join Date: Dec 2009
Gilde: UK forum
Posts: 5,329

Thanks for your suggestion!

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Old 27th May 2017, 12:28 PM
dfps dfps is offline
Join Date: Jun 2014
Posts: 232

Yup i agree. There should be more options to make the small update last longer.
Old 27th May 2017, 03:55 PM
Puffy Puffy is offline
Toy Bow Toddler
Join Date: Mar 2017
Posts: 8

Rather than redo the same achievement, how about leveling achievements?
I mean lets take the mushroom collection (from quest) achievement. 100 is going to take a long time, how about starting at say 10 and once that is done you can go on to 25, 50, 100 and so on. It could even be illustrated with a tiny extra star on the achievement itself (bronze, silver, gold, diamond) if so desired.
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Old 30th May 2017, 06:31 AM
rvm1975 rvm1975 is offline
Epic Hero
Join Date: Oct 2015
Posts: 322

Yes. Add grades to current achievements.

Like bronze, silver and gold.

And add appropriate bonuses like 5, 50, 500

Sorry but 5 bonus is literally nothing. Especially if you main attribute is 22k
Old 30th May 2017, 05:50 PM
R4ckend R4ckend is offline
Toy Bow Toddler
Join Date: May 2017
Posts: 9

Higher bonuses would break the game because some of them would be to easy to get on a lower level. For example as soon as you can raid fortresses or use the mine you would break all early game dungeons and then over 90% of your stats would consists of achievements and not to mention that achievements should be something to strive for because you want the completion not because they give you benefits.

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