![]() |
![]() |
![]() |
#1
|
|||
|
|||
![]()
Ok guys so lets get this straight quick.
1:Remove the 10M gold cap on missions 2.Increase the max aura... lets says once or twice a year. 3.Change the bonus attributes of class/race from static to percentual or maybe just for one of them, i mean a demon serker with +15% STR might be a bit too broken or a gnome mage,so limit this to class only. 4:Rework the "epic weekend" => "war weekend": same as epic weekend but, double the amount of exp-fights you can do at arena, once finished the 20 fights you get a random prize (lets say a common item,fruit, wheel, spin, whatever) this will increase the pvp...this might be quite hard to code tho.+ Speaking of wheel you should double its crystal reward or remove the rank 1 exp reward 5.Rework the "luck" stat, yeah the forgotten stat, you should add a new function to luck "reroll hits" a higher amount of luck lets you to reroll your attacks and pick the best one (before the critical flag) EX: lets say for example at level i dunno...400 you need X amount of luck to have a plain 50% chance to crit against another lvl 400 or below, then you will need 2X that amount of luck to get 1 instance of reroll. How does this would work in practice? Based on this if i have lvl 400 and 60 000 luck then i should get 3 reroll instances: My original basic attack does 90k damage, the 1st reroll does 110k, 2nd does 80k and 3rd does 95k; my first reroll is pick for being the highest and then applied his normal crit chance. Or another rework would be get this "X" amount of luck needed to cap a 50% crit, and every A times X the chance of finding items at missions increase by A% (capping at 10%max) The point of this is making luck a useful stat by making the players actualy "drink" luck potions, not instant selling luck gems and making them choose between a strong and stable weapon (1000-1100 dmg) or a weaker but with wider range weapon (500-1300 dmg) And lastly evaluate the posibiliy to merge some servers. Greetings from minijuegos server |
The Following User Says Thank You to Lanzer For This Useful Post: | ||
QeniX (7th May 2019) |
#2
|
|||
|
|||
![]()
Laz..
Ever fight a Wizard with/Without Luck .. BIG difference. Think PAST what it says, then do abit of math using the Luck explanation.. |
#3
|
|||
|
|||
![]() Quote:
You pick the best one of four "possible" attacks at my current level mage weapons are 2.2 times stronger than warrior weaps, so lets have 2 examples A: warrior with (1000-1200 damage) and enough luck to do 4 rerolls VS mage with (1800-3000 damage) enoguh luck to do 3 rerolls warrior hits for: 1020, 1080, 1050, 1120; then the highest is pick and then applied its chance to crit. mage hits for: 1920,2750,2430; then the highest is pick and then applied its chance to crit. nothing different from a common mage fight case B(still using same averages): warrior with (600-1600 damage) and enough luck to do 4 rerolls VS mage with (2300-2500 damage) enoguh luck to do 3 rerolls warrior hits for: 820, 980, 1250, 1460; then the highest is pick and then applied its chance to crit. mage hits for: 2320,2450,2430; then the highest is pick and then applied its chance to crit. You see the difference now? |
![]() |
Tags |
ideas |
Thread Tools | |
Display Modes | |
|
|