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#41
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What about transfering an entire guild to another server ?
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#42
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There are tons of easy ways to mitigate the email problem, here's just one:
With this scenario, you get the added benefit of pruning old/inactive accounts without actually deleting them (you can keep tons of virtualized servers alive so that is anyone with shrooms from ye olde times decides to revive themselves can still login and move forward with the migration). The only actual work is performing the migration (and all the relevant data, which is definitely a bigger task, but again - not huge, and probably already implemented), and preparing for a resource peak during the first week of migrations. The "hard" decisions are about what happens to duplicate (ie same owner) in the same server, since multiaccounting is not allowed, but the owner may have legitimately created a toon in both the old and new server before migrations. It all boils down to the management / business decision to move forward, not a technical reason. PS Been a web engineer / devops specialist for more than 15 years now in total. No matter the level of difficulty, it is impossible NOT to be able to do this technically.
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"It's nice to be important, but it's more important to be nice" Last edited by Leander; 26th February 2018 at 06:58 PM. Reason: removed inappropriate language |
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#43
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