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  #71  
Old 28th September 2019, 11:30 PM
BackStab BackStab is offline
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Quote:
Originally Posted by Gully View Post
WTF they use not integer numbers?
Presumably game compiles to JavaScript, which only has "number" type and is a 64 bit floating point value. There is no integer type in JS, apart from typed arrays like Uint32Array. But they cannot use typed arrays as max value of Uint32Array entry is a teeny tiny 4 billion. Since S&F is not your grandmas frivoluous time-wasting clicker game, it needs numbers well above that limit.. So we get floats all over
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  #72  
Old 29th September 2019, 01:04 AM
Gully Gully is offline
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Thanks backstab


Also, can the merchant offer you a bonus you already purchased?

Like if it offers me again the x2 speed to the first slot, do i get 200% bonus?
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  #73  
Old 29th September 2019, 11:37 AM
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Strider Strider is offline
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Leander,

Getting this frequently, as others have reported.

Yesterday I got it once, today got it 4 times in 3 hours

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  #74  
Old 29th September 2019, 03:33 PM
Magnomous Magnomous is offline
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Quote:
Originally Posted by BackStab View Post
Presumably game compiles to JavaScript, which only has "number" type and is a 64 bit floating point value. There is no integer type in JS, apart from typed arrays like Uint32Array. But they cannot use typed arrays as max value of Uint32Array entry is a teeny tiny 4 billion. Since S&F is not your grandmas frivoluous time-wasting clicker game, it needs numbers well above that limit.. So we get floats all over
Touche (Unity's WebGL always compiles into javascript, as you've said). Still, this is a pretty basic kind of bug - even a small set of unit tests should reveal it. Rounding the money is not such a problem, considering how fast they're being mined, the runes, however, are a whole different story and should be fixed ASAP.
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  #75  
Old 29th September 2019, 04:46 PM
Gully Gully is offline
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Did they even beta tested this new content?
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  #76  
Old 29th September 2019, 06:31 PM
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bobo baggins bobo baggins is offline
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Quote:
Originally Posted by Gully View Post
Same, a lot of guild mates told me the same.
This better be a bug otherwise how are you suppose to get to 1000 to get the runes enchanted mighty gear.
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  #77  
Old 29th September 2019, 09:11 PM
Gully Gully is offline
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Personally, i got the right amount of runes after the sacrifice
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  #78  
Old 30th September 2019, 05:06 PM
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Leander Leander is offline
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Quote:
Originally Posted by BMWGuinness View Post
Leander,

Getting this frequently, as others have reported.

Yesterday I got it once, today got it 4 times in 3 hours

It is the same rounding issue that gives you 1 rune when clicking "Sacrifice" although 2 are displayed (as you only have 1.9something).
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  #79  
Old 30th September 2019, 09:07 PM
Nazarr Nazarr is offline
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Join Date: Jun 2019
Posts: 10
Thumbs down The merchant

Isnt the prize, even for a permanent boost a little too much? Today i got offered boosts for 75 mushrooms and i guess tommorow it will be 100? That's just too much even for me.
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  #80  
Old 30th September 2019, 11:19 PM
Hélana Hélana is offline
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I will give my point of view on the arena.
I think one of your devs was a fan of clicking heroes but Playa Games is definitely not Playsaurus.

First, let us talk about the figures that make no sense. At Playa Games 3 + 3 = 5...
Because yes this morning I reset my arena. Result on my first 2 round at 3 dollars I got 5 dollars...
Then when I had 8 dollars to pay for my upgrade to 8 dollars I couldn't because obviously I didn't have enough money.
So let's summarize.... 3 + 3 = 5 and 8 ≠ 8... Guys really? Do some test before releasing this kind of things, look like you release it fast only to get some more mush from players…

Talking about mushroom…
At Playa Games you have totally lost the sense of reality. Because yes, not all players are cash cows who put 2000e per month into the game.
Your boosts...
1st boost 25 mush, ok.... 2nd boost on the same machine, 50 mush.
I say to myself, okay. The first boost on a machine is 25 and the second is 50. That is 75 mush for full up a machine.
This makes a total of 1500 mush for the 20 upgrades. That is 50e, the price of an AAA game when it is released...
It's high but we're used to it on this game.
It would have been better to have 25 mush per boost, for a total of 500 mush and 17e. What is already high, is the price of a very good steam game...

And although she wasn't my surprise this morning when I saw that the next up on a machine I haven't yet boosted was 75 mush...
So for each new boost it is +25 mush. In the end, this means a cost of 5250 mush for the 20 boosts.
This represents 175 euros. 175 euros! Have you lost your mind completely? 175 euros guys, that's the price of a plane ticket to go on holiday in Italy, Malta, Greece. That's the price of a second-hand ps4.... This is the average food budget of one European per month.

Oh and talking about crazy boost… The 7 day boost, did you see the advantage it gave compare to the permanent boost? I guess your devs don’t play and test S&F, the only things you have in mind guys it’s how to get more money from players.
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