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Old 13th December 2017, 09:01 PM
Eggman95 Eggman95 is offline
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Join Date: May 2016
Posts: 161
Default Calculating Underworld Fights


It is technically possible to predict the performance of the underworld units,
we just have to collect some data.

What I know so far:

1.) Gobins, Trolls and the Keeper are Warriors
The HP of the underworld-units tells you, that they are warriors.
Their Health is equal to "Constitution*5*(Level+1)".

2.) Even though being a warrior, they cannot block

All units are warriors that can't block. So, they are actually quite shitty.
Assuming an underworld-unit would fight an opponent with equal stats,
The balance would look like this:
a) Against an opponent without armor

b) Against an opponent with armor

(Here is an explanation how I calculated the values above

3.) The damage is not random
Like the pets, the underworld-units have a weapon without a range,
which will make it easier to compare fights.

And this are the things I still need to know/confirm:
1.) What is the armor value of the underworld-units?
2.) What is the base/weapon damage of the underworld-units?
3.) What are the stats of the underworld-units?

How you can help me:
Record your underworld-fight(s) and post it:
I am interested in the damage of your target (it will help to figure out the armor value of the underworld-unit)
I need the armor value of the target
I only need the first hit of the underworld-unit and the char you are fighting,
so you can click the "Next fight"-Button after both sides have attacked

Here is an example:

I used WebMCam to record the battle (

What I am going to do with that information:
All the values like damage, armor, stats are based on the level of the underworld-unit,
with enough data I will be abled to get a function for all the different values of the underworld-unit.
You will then be abled to simulate a fight between e.g. your keeper on and an opponent of your choice.
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dfps (14th December 2017), MedusasSnakes (13th December 2017), rvm1975 (14th December 2017)
Old 13th December 2017, 09:53 PM
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Leander Leander is offline
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Join Date: Dec 2009
Gilde: UK forum
Posts: 5,066

Thanks for your study, looks interesting!

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Old 13th December 2017, 10:28 PM
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Strider Strider is offline
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Join Date: Aug 2016
Posts: 1,893

I will scour some Youtube videos to help and post them here

... everyone is skipping their fights .. bleh!

Last edited by Strider; 13th December 2017 at 11:04 PM.
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Old 14th December 2017, 11:01 PM
rvm1975 rvm1975 is offline
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Join Date: Oct 2015
Posts: 316

armor value of both targets is 0

sharex is better capture software. It is completely free and without any ***ware
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Old 15th December 2017, 12:13 AM
SKiiZZ SKiiZZ is offline
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Join Date: Sep 2017
Posts: 62

I don't know if this is valid, the damage of my opponent is bad represented...

EDIT: Sorry for leaving the whole battle against the keeper, I read now that it should only leave the first attack of each >.<

Last edited by SKiiZZ; 15th December 2017 at 12:18 AM.
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Old 15th December 2017, 01:21 PM
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sharshooter sharshooter is offline
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Join Date: Nov 2016
Posts: 322

How do you know that underground units has 50% armor?

On lvl 11 keeper I have weapon 409 dmg.

11/80 vs 275 warrior na EQ
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