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Old 20th August 2020, 05:37 PM
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Leander Leander is offline
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Default Server Mergers - Discussion Thread

Today we would also like to talk about MERGING SERVERS. Just like you we definitely want to make server mergers possible. The problem is that it is not easy. We've asked one of our coders to give an insight into the current situation.

1) There will be conflicts with account and guild name duplicates.

2) All players must get new internal IDs and all data (messages, fight logs, guilds etc.) have to be adjusted accordingly. Because of the complexity of our custom data management, changing the internal records will be a lot of work and prone to failure.

3) Tracking and payment is based on a unique combination of player ID and server ID. These IDs would no longer be valid when merging servers and past transactions would be difficult to track.

If these problems are too difficult to fix or not safe enough, we will test if moving individual accounts to other servers is possible.

Some days ago we discussed possible mergers in Discord and asked you to share your opinions, ideas and suggestions. Thank you for your constructive and helpful feedback! We will take everything into consideration when finding a solution to the problem of merging servers!
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Old 20th August 2020, 05:46 PM
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Strider Strider is offline
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Quote:
1) There will be conflicts with account and guild name duplicates.
Change The Unique Identifier it PlayerID.ServerID and GuildID.ServerID

You could concatenate the PlayerID and the ServerID as well as the GuildID and the ServerID

For instance, I would be Strider.s10us and my guild would be ReUnitedKingdom.s10us

Quote:
2) All players must get new internal IDs and all data (messages, fight logs, guilds etc.) have to be adjusted accordingly. Because of the complexity of our custom data management, changing the internal records will be a lot of work and prone to failure.
Use the Unique Identifier above and have a handful of Beta Testers volunteer in a new "Server Merge Beta Server" to DUP (Duplicate) their account into the new server with the new Unique Identifier.

As the merges get easier, collect more volunteer beta testers to DUP into the new Beta Server.

Of course the original account would stay and be primary since its only testing.

Quote:
3) Tracking and payment is based on a unique combination of player ID and server ID. These IDs would no longer be valid when merging servers and past transactions would be difficult to track.
Use the Unique Identifier as a way to track past transactions easily, have the Server Merge Beta Testers make monitored purchases, and reimburse those purchased by placing them into the primary account.
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Old 20th August 2020, 07:26 PM
slasker slasker is offline
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For tracking purpuses:
Figure out all the places you use the unique id, and combine unique id with unique (original) server id.

If multiple figures have same name:
Oldest account get the name. Younger account(s) get a random name, and free option to change name.

If done right, this could allow people to emigrate to a server of choice. Well - it should probably be within a reasonable range - i.e. a server that is older than the profile etc.
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Old 26th August 2020, 11:40 AM
Goddess Goddess is offline
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Next will be option move to server x for xxxx dollars ?
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Old 26th August 2020, 08:40 PM
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Leander Leander is offline
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Thanks for your feedback so far!
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