Shakes & Fidget - The Game - Supportboard  

Go Back   Shakes & Fidget - The Game - Supportboard > Game & Support > Help & Questions

Notices

Reply
 
Thread Tools Display Modes
  #1  
Old 16th September 2018, 11:33 AM
żyd żyd is offline
Farm Hand
 
Join Date: Jul 2018
Posts: 42
Default Know-how for advanced players

Hi, as I play I have some questions for which I didn't find the answer or those answers are hidden somewhere in forum archives. This topic is made to get all that knowledge in one topic. Advanced players should know some game mechanics and how it works.

I ask admins, players and all game related members for answers for this questions.

1. Class statistics

a) how stats like strength and dexterity on mage works?

- is it have the same values for all 4 classes?

- is it an amount of reduced damage or is it a percentage value?

- how to calculate it?
.

b) how much hit points do 1 point of constitution give for:
- mage
- scout
- warrior
- assassin

c) how much raw damage does 1 point give:
- mage 1 point of intelligence
- scout 1 point of dexterity
- warrior - 1 point of strength
- assassin - 1 point of dexterity


d) how much more damage we have from critical chance? is it simple as our normal damage x2? If for example gladiator give 30% bonus then it will be normal damage x2,3?

e) how to calculate avoid chance for:
- scout
- warrior
- assassin

2. Events

Experience event:

a) how much more experience we get during xp event and in which places it works?


Epic event:

a) what is our basic chance to get an epic from weapon shop, magic shop, dungeons?


b) how much more chance do we have to get an epic item during event and where does it apply?


Gold event:

a) how much more gold we get during this event and in which places it works?


Forest Rarities Event (mushroom event)

a) how much basic chance of getting mushroom in tavern we have?

b) does our mount affects our chance of getting a mushroom?

c) how much more chance of getting a mushroom we have during event?

d) if mount affect our chance of getting mushroom, then what is basic value for player that have:

- no mount
- 10% mount
- 20% mount
- 30% mount
- 50% mount


f) how mario's beard enchant affect those values?

3. Enchants (witch)

a) does 36960-feet boots reduce every mission duration by 30 seconds?

b) does thirsty wanderer adds 1 additional beer per day?

c) does adventurer's archeological aura gives +10 xp for each quest?

d) does mario's beard give additional 50% chance of getting mushroom from tavern?
e) does the grave robber's prayer gives +10 gold for each quest?

f) shadow of the cowboy
- what is the reaction score?

- how to calculate reaction score?

- is a reaction score as simple as 0 or 1?


Magic shop (potions):
a) at what lvl medium potions are available?
b) at what lvl large potions are available?

c) what is the percentage drop chance for potion:
- small
- medium
- large
- does epic event have something to do with this chance?

4. Pets

- how to calculate how much stats (for our main character) do we get from a specific habitat/environment?

- is pet level have something to do with our bonus to stats from pets?

- what is a pack bonus and how it works? how to calculate it?

- if we get last pet from habitat we unlock leveling all pets from that habitat up to 200lvl?

- habitat bonuses


5. City Guard

a) how to calculate city guard gold for a certain level?
b) how to calculate city guard gold for a certain level with bonuses from guild?
c) if we set our character to work 10 hours at the ending of gold event does the gold reward be counted with or without gold event bonus?

d) Example - if gold event will expire after 4 hours and 10 minutes it will be better to set work for 4 hours and get bonus gold from event or to start 10 hours work?


6. Arena

a) how much percent of total enemy gold do we get?
b) how to calculate experience that we will get from suggested player fight?

Dr. Abawuwu:

a) what are the chances of getting specific material from spin?
b) how much wood/stone I get from spin?


7. Mushrooms

a) when 20% more mushroom discount occur?

b) can I get mushroom voucher from lootboy or it is not supported anymore?

8. Blacksmith

a) how is dismantling crystals and stone calculated?
b) I noticed that normal items with single stats gives often no crystals but some of them give a little, why?

9. Toilet

a) how much fill level give:
- normal item
- gem
- epic item
- key
- potion

b) what is the maximum level aura for toilet?

c) how much chance do we have of getting an epic item when we flush the toilet?
d) how much fill level we need?


10. Guild

a) how the catapult works and why some players start fight having half hp during guild fight?


11. Fortress

a) if I lose fortress defense and I click counterattack in mail -> battles then I must attack opponent if I don't want to lose this opportunity or I may see how strong defence he have and attack later?


12. Gem mine

a) What exactly gives gem mine upgrade? We have weak gems, average gems and strong gems, how the gem mine change our chances of getting better than weak gems? Please give that percentage chances for lvl from 1 up to 15.
b) How hall of knights change gem statistics? Does every 1 guild total upgrade give +1 for gem stat? And how it is for black gems?



13. Underworld

a) how time machine works? If I spend all my thirst of adventure points each day then I will have constant 0 to use in time machine?


14. Other topics not covered:

a) wood/stone item from tavern

b) Achievements



For every question answered I will change my topic adding answer under question.

Last edited by żyd; 19th September 2018 at 07:19 PM.
Reply With Quote
The Following 3 Users Say Thank You to żyd For This Useful Post:
Acclamator (17th September 2018), dfps (18th September 2018), Shnitel (20th September 2018)
  #2  
Old 16th September 2018, 01:14 PM
Apollo Apollo is offline
Mighty Hero
 
Join Date: Aug 2015
Posts: 286
Default

About 12.

Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

In there you can see how gem mine's level and hall of knights influence the stats for each gem.
Reply With Quote
  #3  
Old 16th September 2018, 05:35 PM
żyd żyd is offline
Farm Hand
 
Join Date: Jul 2018
Posts: 42
Default

Quote:
Originally Posted by Apollo View Post
About 12.

Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

In there you can see how gem mine's level and hall of knights influence the stats for each gem.
Can you explain me this equation?

character-level ???

I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)

And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??

I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.

Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?

Last edited by żyd; 16th September 2018 at 05:38 PM.
Reply With Quote
  #4  
Old 16th September 2018, 06:18 PM
Gully Gully is offline
Mighty Weekend Hero
 
Join Date: Jul 2013
Posts: 191
Default

Quote:
Originally Posted by żyd View Post
Can you explain me this equation?

character-level ???

I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)

And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??

I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.

Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?
Guild total hok gives you an higher % of black gem's drop.
Your own hok counts for the value of the gems you find
Reply With Quote
The Following User Says Thank You to Gully For This Useful Post:
żyd (17th September 2018)
  #5  
Old 16th September 2018, 06:34 PM
Apollo Apollo is offline
Mighty Hero
 
Join Date: Aug 2015
Posts: 286
Default

Quote:
Originally Posted by żyd View Post
Can you explain me this equation?

character-level ???

I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)

And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??

I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.

Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?
Level of your character, your level...........................
Knights = Hall of knights (your guilds total, not just yours)
So, if you're level 25 with a level 1 gem mine and your guild has 500 points in hall of knights:

character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

= 25 * 0.4 * (1 + (0,15*0)) + 500/3 which is around ~160

You need to study more maths
Reply With Quote
The Following User Says Thank You to Apollo For This Useful Post:
żyd (17th September 2018)
  #6  
Old 16th September 2018, 06:53 PM
żyd żyd is offline
Farm Hand
 
Join Date: Jul 2018
Posts: 42
Default

Quote:
Originally Posted by Gully View Post
Guild total hok gives you an higher % of black gem's drop.
Your own hok counts for the value of the gems you find
Quote:
Originally Posted by Apollo View Post
Level of your character, your level...........................
Knights = Hall of knights (your guilds total, not just yours)
So, if you're level 25 with a level 1 gem mine and your guild has 500 points in hall of knights:

character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

= 25 * 0.4 * (1 + (0,15*0)) + 500/3 which is around ~160

You need to study more maths
That are opposite comments.

Apollo you gave different formula first time :

Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

now it's:

Gem formula: character-level*0.4*(1+(0.15*lvl gem mine))+knights/3

You 100% sure about that?
Reply With Quote
  #7  
Old 16th September 2018, 06:57 PM
Apollo Apollo is offline
Mighty Hero
 
Join Date: Aug 2015
Posts: 286
Default

I gave you the exact same formula.
Reply With Quote
  #8  
Old 16th September 2018, 07:01 PM
żyd żyd is offline
Farm Hand
 
Join Date: Jul 2018
Posts: 42
Default

Quote:
Originally Posted by Apollo View Post
I gave you the exact same formula.
nice example with lvl 1 gem mine.. 1-1 is 0 as first we calculate in brackets

25*0,4*[1+0.15*(1-1)]+500/3= 25*0,4*[1+0,15*(0)]+500/3=25*0,4*[1+0,15*0]+500/3=25*0,4*[1+0]+500/3=25*0,4*[1]+500/3=10*1+500/3=10+500/3=10+166,6=176,6 - is that right?

Last edited by żyd; 16th September 2018 at 08:03 PM.
Reply With Quote
  #9  
Old 16th September 2018, 09:55 PM
Bortas Bortas is offline
Farm Hand
 
Join Date: Apr 2016
Posts: 49
Default

I will try to answer some questions but many of them are easily findable in FAQ.

1.
a) Main stat (war - str, mage - int, assa, hunt - dex) is your offensive and you can see exact formula how it works when you put your cursor above your dmg number in character menu. It also answers "c" part of yout question. Other two stats are defensive and they reduce stats of your oppenent (if its different class) by half of your value of that stat (example, you are mage with 5000 str so you reduce warriors str by 2500 so you lower his dmg to you by it).

b) you get exact formula when you put cursor on hit points in char tab.

e) the value is fixed, 25% for war and 50% for hunt and assa.

2.
Exp - 2x more, only for quests

Epic - a) extremely low in shops, 25% after defeat regular dungeon monster, 100% from boss, shadow dungeons and tower.
b) slightly higher in shops and even quests.

Gold - 5x more from quests and city guard.

Forest rarities - a)c) not public information if i remember well.
b) no (always better to take shorter quests)
f) its written in descreption of ench...

3.
a) yes.
b) yes (and that one is for free)
c)e) 10% for every quest
d) probably (not possible to find out since we dont know base chance)
f) with ench you always begin against monsters (works for companions too), in arena against opponent wit ench, its 50:50.

Potions
a)b) some low lvl, dont remember, large one should be avalible in few days.
c) secret formula, during epic event chance if probably little lower (higher for epics...)

4. Pets
Water pets: strength bonus
Light pets: dexterity bonus
Earth pets: intelligence bonus
Shadow pets: constitution bonus
Fire pets: luck bonus

1% for pet owned, another 0,5% for pet lvl 100; +0,25% for 150; +0,25% for 200. So bonus for pet lvl 200 is 2% to your stats.

Pack bonus means that every owned pet add +5% to power of all pets in their habitat.

To unlock levelling to 200 you must defeat all pets, not own them.

5.
a)b) secret formula, sccales with char lvl.
c) depends when you end the guard. When you begin in friday and finish in saturday during gold event, you get bonus for whole guard. And when you start in sunday and end in regular monday, you get just normal amount of gold for whole guard. So its best to finish longest possible guard after friday midnight (so in saturday) and again before sunday midnight.

6.
a) secret formula, after few days just too low, not important.
b) secret formula scales with your char lvl.
Abawuwu: 10% (20% for exp)

7.
a) mostly last weekend in month.

8.
a)b) secret formula, basicly only iron for 1stat normal items and luck epics, little of crystals for 2 stat normal items and many crystals for all and 3stat epics.

9.
a) epic: 50, gem: 30, normal item? 25, the rest: 10
b) 66
c) 30% till aura 18, then 100%.

10.
catapult just hit random player, basicly useless feature. With half of life fight deffenders who did not joined the fight but was online lately.

11.
you may attack later if you do not change the opponent. But you can use the button "counterattack" just once from one attack.

13. Sorry, but its difficult to explain even in native language so just try to find some topic about if from autumn 2017 or wait for someone else.

Last edited by Bortas; 16th September 2018 at 10:07 PM.
Reply With Quote
The Following User Says Thank You to Bortas For This Useful Post:
żyd (17th September 2018)
  #10  
Old 17th September 2018, 12:30 AM
Apollo Apollo is offline
Mighty Hero
 
Join Date: Aug 2015
Posts: 286
Default

About potions:

medium: level 15
large: level 35
Reply With Quote
The Following User Says Thank You to Apollo For This Useful Post:
żyd (17th September 2018)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:18 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright by 'Playa Games GmbH'